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Upping the 3.5 Psionics content in WotBS
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<blockquote data-quote="Bill T." data-source="post: 6870841" data-attributes="member: 6795693"><p>For adventure one I made Kathor Danava a seer with Detect Psi, Force Screen, and Precognition -- having the arcane focus for True Strike seemed at odds with the description of him not understanding his abilities. I also gave him the Psionic Weapon feat just for the wompum, not that it got used. In later adventures, I think the trillith template or whatever the adventure provides will work fine.</p><p></p><p>I left Haddin alone -- the backstory works well with the enchanter class, as does the furniture. On the other hand, I made Crystin a telepath(!) and gave her Crystal Shard, Disable, Detect Psionics, Inertial Armor, and Sense Link to start with (give or take). The telepath powers seemed to be a better fit for the "seer" in the traditional sense. Sense Link worked well with the dream seeds. I also have her the Inquisitor feat, but that may have been a mistake -- she pretty much saw through Katrina right off the bat, so I had to figuratively write her out in some subsequent encounters just to preserve th mystery.. Eventually I cheated and gave her Clairvoyant Sense, even though it's only on the seer list.</p><p></p><p>I didn't change Katrina, either. In particular, spelldueling is much better supported than psidueling both by the adventure and by the core rules -- as I recall, you can't countermanifest, for instance. She'd be a great instructor for a PC interested in spelldueling (alas, none of my PCs were set up for it).</p><p></p><p>I really like your ideas with Trilla and the trillith. I'll have to adopt it when we get to that point. I don't know what you mean by the monks, but I'll definitely think about converting them to psyrogues or the like.</p><p></p><p>When using psionics, I like to call it something other than "psionics" -- in Red Hand of Doom, I was playing it as "earth magic", and I've been trying to describe it as "crystal magic" in WotBS. I think it helps players accept it more than calling it "psionics" with all the Babylon 5 baggage and what-have-you that comes with the term.</p></blockquote><p></p>
[QUOTE="Bill T., post: 6870841, member: 6795693"] For adventure one I made Kathor Danava a seer with Detect Psi, Force Screen, and Precognition -- having the arcane focus for True Strike seemed at odds with the description of him not understanding his abilities. I also gave him the Psionic Weapon feat just for the wompum, not that it got used. In later adventures, I think the trillith template or whatever the adventure provides will work fine. I left Haddin alone -- the backstory works well with the enchanter class, as does the furniture. On the other hand, I made Crystin a telepath(!) and gave her Crystal Shard, Disable, Detect Psionics, Inertial Armor, and Sense Link to start with (give or take). The telepath powers seemed to be a better fit for the "seer" in the traditional sense. Sense Link worked well with the dream seeds. I also have her the Inquisitor feat, but that may have been a mistake -- she pretty much saw through Katrina right off the bat, so I had to figuratively write her out in some subsequent encounters just to preserve th mystery.. Eventually I cheated and gave her Clairvoyant Sense, even though it's only on the seer list. I didn't change Katrina, either. In particular, spelldueling is much better supported than psidueling both by the adventure and by the core rules -- as I recall, you can't countermanifest, for instance. She'd be a great instructor for a PC interested in spelldueling (alas, none of my PCs were set up for it). I really like your ideas with Trilla and the trillith. I'll have to adopt it when we get to that point. I don't know what you mean by the monks, but I'll definitely think about converting them to psyrogues or the like. When using psionics, I like to call it something other than "psionics" -- in Red Hand of Doom, I was playing it as "earth magic", and I've been trying to describe it as "crystal magic" in WotBS. I think it helps players accept it more than calling it "psionics" with all the Babylon 5 baggage and what-have-you that comes with the term. [/QUOTE]
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