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Upstaged by an NPC
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<blockquote data-quote="SnowleopardVK" data-source="post: 5609524" data-attributes="member: 6677945"><p>Erm, well I (kind of) accidentally did this one to my players.</p><p></p><p>They got attacked by a bunch of skeletons within the boundaries of what was essentially a magic loop. Every 50ft in any direction it wrapped back around on itself, so running wasn't an option and they were forced to fight. This encounter was supposed to be rather easy, so I honestly did not expect them to continually back away from the enemies rather than just smashing them to bits.</p><p></p><p>In my notes, I had details of a mid/high level wizard across town taking several rounds to notice the magic loop, gather some backup, and teleport over to help. This was supposed to give the players more than enough time to take down all the skeletons themselves before she arrived, but as I said, I didn't expect them to practically not attack the things.</p><p></p><p>So my wizard got there well before the end of the battle and summoned an Ankylosauros, smashing about 90% of the undead herself with its help.</p><p></p><p>I feel bad that my players got entirely upstaged like that. I suppose it's a bit comforting that after the session they were gushing about how much they loved the wizard showing up and summoning a dinosaur, but I still kind of feel like I messed up.</p><p></p><p>Then again, had they smashed the skeletons themselves before the wizard even had time to arrive... Perhaps that would be a bit disappointing in comparison to what actually happened. I suppose that I've got to live with the fact that what happened has happened though. May as well just be glad they enjoyed it.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5609524, member: 6677945"] Erm, well I (kind of) accidentally did this one to my players. They got attacked by a bunch of skeletons within the boundaries of what was essentially a magic loop. Every 50ft in any direction it wrapped back around on itself, so running wasn't an option and they were forced to fight. This encounter was supposed to be rather easy, so I honestly did not expect them to continually back away from the enemies rather than just smashing them to bits. In my notes, I had details of a mid/high level wizard across town taking several rounds to notice the magic loop, gather some backup, and teleport over to help. This was supposed to give the players more than enough time to take down all the skeletons themselves before she arrived, but as I said, I didn't expect them to practically not attack the things. So my wizard got there well before the end of the battle and summoned an Ankylosauros, smashing about 90% of the undead herself with its help. I feel bad that my players got entirely upstaged like that. I suppose it's a bit comforting that after the session they were gushing about how much they loved the wizard showing up and summoning a dinosaur, but I still kind of feel like I messed up. Then again, had they smashed the skeletons themselves before the wizard even had time to arrive... Perhaps that would be a bit disappointing in comparison to what actually happened. I suppose that I've got to live with the fact that what happened has happened though. May as well just be glad they enjoyed it. [/QUOTE]
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