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Urban Arcana 5e thoughts
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<blockquote data-quote="wingsandsword" data-source="post: 8149948" data-attributes="member: 14159"><p>I'd love a 2nd edition of d20 Modern, I really liked having a D&D compatible modern-day RPG. Urban Arcana was a pretty good expansion for it.</p><p></p><p>The things in d20 Modern that people never understood or worked well, in my opinion:</p><p>1. The base/advanced class system. People hated having to start as a Strong Hero or a Dedicated Hero or whatever and that they couldn't have a character class like "Soldier" or "Medic" until at least 4th level. The intent was clearly to make a modular, adaptable class system that could depict virtually any modern character, but players like having their character concept and class line up from 1st level.</p><p>2. The wealth system. I understood it, but MANY people didn't. On the old WotC message boards, I swear at least a quarter of the threads there on the d20 Modern board were people asking about or complaining about the Wealth system because they (or their GM) didn't understand it. It had a nice concept, to be able to reflect modern finance and credit, but it made things more technical than a typical player was willing to learn.</p><p>3. Not using Wound/Vitality. I know this was done intentionally to make it more compatible with D&D for crossovers, but the WP/VP system would work better for a modern-day game, where a single gunshot could potentially take down even a 20th level character.</p><p></p><p>I didn't care much for the Urban Arcana setting though. It was trying to be a crossover setting from the real world to D&D, but I didn't like a lot of elements of the setting.</p><p></p><p>1. Trying to say the Plane of Shadow is the ONLY plane accessible from Earth. The Astral Plane (and to a lesser extent the Ethereal Plane) are real-world occult/paranormal concepts. Trying to say they don't exist on D&D Earth seems genuinely silly and contrived.</p><p>2. Trying to say there are lots of D&D fantasy creatures like kobolds, ogres and mind flayers running around, except nobody except other supernatural creatures can see what they "really" are and just assumes they're funny looking humans. </p><p></p><p>I think a world that has become more used to modern fantasy works, like Harry Potter, could do a D&D-in-the-real-world setting that handled the themes better than Urban Arcana did.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8149948, member: 14159"] I'd love a 2nd edition of d20 Modern, I really liked having a D&D compatible modern-day RPG. Urban Arcana was a pretty good expansion for it. The things in d20 Modern that people never understood or worked well, in my opinion: 1. The base/advanced class system. People hated having to start as a Strong Hero or a Dedicated Hero or whatever and that they couldn't have a character class like "Soldier" or "Medic" until at least 4th level. The intent was clearly to make a modular, adaptable class system that could depict virtually any modern character, but players like having their character concept and class line up from 1st level. 2. The wealth system. I understood it, but MANY people didn't. On the old WotC message boards, I swear at least a quarter of the threads there on the d20 Modern board were people asking about or complaining about the Wealth system because they (or their GM) didn't understand it. It had a nice concept, to be able to reflect modern finance and credit, but it made things more technical than a typical player was willing to learn. 3. Not using Wound/Vitality. I know this was done intentionally to make it more compatible with D&D for crossovers, but the WP/VP system would work better for a modern-day game, where a single gunshot could potentially take down even a 20th level character. I didn't care much for the Urban Arcana setting though. It was trying to be a crossover setting from the real world to D&D, but I didn't like a lot of elements of the setting. 1. Trying to say the Plane of Shadow is the ONLY plane accessible from Earth. The Astral Plane (and to a lesser extent the Ethereal Plane) are real-world occult/paranormal concepts. Trying to say they don't exist on D&D Earth seems genuinely silly and contrived. 2. Trying to say there are lots of D&D fantasy creatures like kobolds, ogres and mind flayers running around, except nobody except other supernatural creatures can see what they "really" are and just assumes they're funny looking humans. I think a world that has become more used to modern fantasy works, like Harry Potter, could do a D&D-in-the-real-world setting that handled the themes better than Urban Arcana did. [/QUOTE]
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