Urban Arcana:New Orleans Dept.7 Characters


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Austin Krenek

Stats

Class: Fast Level: 1 Starting occupation: Adventure

STR: 14 BAB: 0 Melee: +2
DEX: 15 SPD: 30 Range: +2
CON: 14
INT: 14 FOR: +2
WIS: 13 REF: +3
CHA: 10 WIL: +1
HP: 10

Skills (ranks) Starting Occupation skills in bold
Balance, Escape Artist (2)
Profession, Hide, Move Silently, Sleight of Hand, Spot, Knowledge: Tactics, Tumble (4),
Feats
Personal firearm proficiency (1st)
Advance firearm proficiency (2nd)
Burst fire (your bonus)
Simple weapon proficiency (class)
Armor Proficiency (Starting occupation bonus)

Special abilities
Evasions

Weapons
MP5KA5 (UM Firearms: pg 67) Notes: 4 clips
0.45 Mk 23 Mod 0 USSOCOM (UM Firearms: pg 35) Notes: suppressor, 3 clips

Armor
Light undercover vest

Equipment
Knife (Ka-Bar)
Casual grungy cloths
Coat (Duster)


Background

Austin Krenek was a member of the US Army Rangers and was a sole survivor of a SECOPS mission that went horrible wrong in Columbia South America. Unknown to all involved Shadowkind creatures ambushed his squad while he was running point. What he saw he didn’t believe and he has questioned his own mental ability ever since. The US Army quietly gave him a medical discharge based upon his mental instability. His actions and lifestyle since then has done nothing but enforce the questions of his sanity upon others around him. He spent much of the time afterwards as a drifter moving from place to place, helping people in need, but mostly trying to forget his comrades in what ever was the cheapest liquor he could find. Department 7 quietly watch him from the shadows for quite sometime before deciding to bring him as a potential candidate. Even with the risks of his mental health the skills he had from his previous life, as a SPECOPS operative would be well worth that risk. He training went almost flawlessly as he preformed like the operative of old. Being from the back woods of Colorado and the lack of Shadowkind activity in his home state he was given a choice of locations. Though he has cleaned up his act he decided on New Orleans for the nightlife, the cheap liquor and maybe the even cheaper women. Department 7 process his request as a sign of good faith hoping that his since of duty to his new comrades will keep him in line.

Appearance

If you looked at Austin Krenek today you would never guess in a million years that he was ever in the military. His cloths often looked flee infested and gives the appearance along with the wrinkles that he slept in some random dumpster behind some shady establishment in the French Quarter of New Orleans. His brown hair is shaggy long and always in bad need of a hair cut. He might not smell of alcohol now but he sure looks like it often looking like a reject out of Nirvana's teen spirit video.
 
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Here is my character. He is a historian who has come to believe that most of history's most imprtant events are the effect of shadow, and that humanity would not be alive without shadow. He strives to manipulate the power of shadow, since he sees shadow as the most powerful force in human history.
As far as his past, James has done little of note, graduating from college at the top of his class, he was offered many positions, but his unorthadox theories on human history discredited him. Luckily, his theories have been noticed, and Department 7, an organization dealing with Shadow, has taken him in. He is now learning practical skills usable in the field, so that he can bring his copious knowledge into the filed and act as a reasearcher on a Dept. 7 team.
James Heverton, or Doctor Heverton as he prefers to be called, appears like any academic used to a life of deabting theories in arm chairs near a cosy fire, almost always wearing an extremely thick tweed jacket (acts as a leather jacket for game purposes). He wears thick glasses and is begining to show his age, with a bald spot developing atop his head.


James Heverton
Smart Hero 1

STR 10(0)
DEX 15 (+2)
CON 12 (+1)
INT 16 (+3)
WIS 15 (+2)
CHA 9 (-1)

BAB +0
Defense Bonus +0

HP: 7
Defense: 13

Fort +1
Ref +2
Will +5

Occupation: Academic: Skills: Knowledge(History), Research, Gather Inoformation

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Iron Will
Windfall

Class Feature: Savant(Knowledge (History))

Skills:
Computer Use +6
Concentration +2
Craft (Chemical) +5
Craft (Writing) +6
Decipher Script +7
Demolitions +5
Disable Device +7
Drive +3
Forgery +6
Investigate +7
Knowledge (History) +10
Listen +3
Profession +6
Repair +7
Research +9
Spot +3
Treat Injury +3

Hero Points: 5

Gear:
PDA
Leather Jacket
Glock 17
Taser
Stun Gun
Casual Clothes
100 9mm Rounds
Backpack
Cell Phone


Wealth Bonus (After Buying Gear): +7
 

Micheal Summers


Mike grew up comfortably in a small suburb of Pittsburgh. His parents are still married and live there comfortably in semi-retirement. His younger brother lives in Nashville, eeking out a living in the recording industry; you might have heard of some of the artists he works with, but most likely not.

Micheal himself followed in his father's footsteps and joined the US Marine Corps, not out of blind patriotism, but because he couldn't come up with anything better to do, and he needed the money for college. Fortunately he joined after Desert Storm and so his stint in the armed forces, while challenging and rewarding, carried little actual danger. Performing well enough on qualifications tests, the Corps sent him to Annapolis, grooming him for a commission as an intelligence officer. Unfortunately for the Corps, his performance at the Academy caught the attention of a certain other entity within the United States Government: the CIA.

Recruited quickly and discreetly, Micheal soon learned the basics of international espionage and was assigned a desk position at the US Embassy in Rome. His job was mainly to perform clerical duties for the Ambassador and his staff, and occassionally pickup drops from actual field agents and see that they made it to the US through standard diplomatic means. It was a comfortable job, it paid well, and he felt he was doing good for his country. Besides, he had never spent any real time in Europe, and he was discovering a fondness for Rome.

It was during one of his evening strolls through the ancient city that he noticed something ... strange. For an instant, it seemed as though the street was filled not with people hurrying about their business, but by a menagerie of strange creatures. He blinked, rubbed his eyes, and everything was back to normal.

The next night it happened again.

He did some preliminary research on the web that night, trying to discover a possible explanation for his hallucinations. After an hour of dead ends, he gave up and went to bed.

The next morning, a memo sat waiting for him on his desk. He had been reassigned to Department 7.



Micheal Summers

Level 1 Fast Hero

Age: 29

STR 12 (+1)
DEX 16 (+3)
CON 12 (+1)
INT 13 (+1)
WIS 14 (+2)
CHA 12 (+1)

HP: 9

BAB: +0

Defense: 16

Fortitude: +1
Reflex: +4
Will: +2

Action Points: 5
Reputation: 0
Wealth : +4

Occupation: Investigative (Skills: Gather Information, Search)

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Point Blank Shot
Stealthy
Deceptive

Class Talent : Evasion

Skills (above ability scores)

Bluff +2
Disable device +3
Disguise +3
Gather Information +7
Knowledge (Current Events) +2
Knowledge (Streetwise) +2
Move Silently +9
Sleight of Hand +6
Spot +4
Speak Language (Italian)


Equipment:

Business clothes
Cell Phone
Digital Camera (and/or binoculars)
FN Five-seveN pistol (with suppressor)
2 extra magazines 5.7mm ammo (20 count each)
Concealed carry holster
 

ANGELA COLE
Female Human Tough 1

Background:
After finishing high school, Angela spent a few years going from job to job, trying out college and technical school, and wandering from one region of the USA to another before she finally decided to join the Army and become a pilot. Once she had made this decision, she became completely committed. As a result of changes in military policy concerning women in combat, she was one of the first female helicopter pilots to fly soldiers into combat zones in Afghanistan and, more recently, Iraq. During this time she gained recognition for her willingness to fly into any combat zone, no matter how intense, and for her ability to deliver or retrieve ground forces safely in spite of the intensity of fighting.

Angela is completely unaware of the Shadow, although she is a bit superstitious and does believe in a few things supernatural. All she knows about her new role in Department 7 is that someone from somewhere up high in the chain of command was looking for a pilot and driver with guts, dedication, and resilience, and her name somehow ended up at the top of the list. At the moment, the relationship between the military and Department 7 remains somewhat vague to her. She's not even sure what the heck Department 7 is.

Appearance:
Angela is not the kind of woman who stands out in a crowd; she is somewhat attractive, but by no means is she model-caliber. Although she possesses a very well-toned athletic figure, she tends to disguise it with the way she dresses, and she rarely uses any makeup at all. Her "averageness" is completed by her short brown hair, brown eyes, and a few freckles (some guys used to find the freckles a turn-on ten years ago, when she was rather baby-faced, but Angela thinks of that as the distant past).

When out of uniform--which will likely be most of the time, now that she has been brought in by Dept. 7--Angela prefers to wear slightly loose-fitting jeans and a t-shirt, or perhaps a sweatshirt and sweatpants. She tends to dress in earth tones or dark blue. She wears jogging shoes, walking shoes, or boots; she prays her new assignment doesn't involve high heels in any capacity.

Attitudes/Beliefs/Allegiances:
In spite of her progressive views on women in the military, Angela leans a bit right-of-the-middle in politics. Though she no longer claims to be of any particular denomination, her Christian upbringing still influences her ideas about many things. She is very patriotic (to a fault at times), but a bit contemptuous of some Marines she has served with in the past who thought they were better than she because she's "merely" Army. Above all, she believes in doing what is morally right, but she also places a great deal of importance on following the law and supporting the country.


Age: 28

Str: 12 (+1)
Dex: 13 (+1)
Con: 16 (+3)
Int: 10 (0)
Wis: 16 (+3)
Cha: 10 (+0)

HP: 14
(10 from Hit Die, +3 from Con mod, +1 from Robust class feature)

BAB: +0
Defense: 12

Fort: +4
Ref: +1
Will: +3

Occupation: Military
Class skills from occupation: Navigate, Pilot

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Aircraft Operation (Helicopters)
Vehicle Expert
Advanced Firearms Proficiency


Class Feature:
Robust (+1 HP per Tough level)

Skills:
Pilot 7 (4 ranks, +1 Dex, +2 Vehicle Expert feat)
Drive 7 (4 ranks, +1 Dex, +2 Vehicle Expert feat)
Navigate 3 (3 ranks)
Craft (Mechanical) 2 (2 ranks)
Survival 4 (1 rank, +3 Wis)
Swim 2 (2 ranks)

Since all other skills that can be used untrained will use only the ability modifier, I won't list them here.

Action Points: 5
Reputation: 0
Wealth: 5

Gear:
Cell phone
Digital camera
Beretta 92F 9mm handgun
3 magazines for the Beretta 92F
50 9mm rounds
Basic mechanical tool kit
Assorted clothing, toothbrush, and other unimportant crap..

Licenses:
Pilot
Personal Firearms
 

Derrik Grundgehammer
Name: Derrik Grungehammer
Race: Dwarf (1st generation native)
Occupation: Entrepreneur (class skill Diplomacy, +1 bonus gamble)
Class: Dedicated/1
HP: 7

Str: 10, Dex: 10, Con: 12, Int: 12, Wis: 17, Cha 14

BAB: 0
Melle: 0
Ranged: 0

Fort: +2
Reflex: 0
Will: +4

Inititive: 0
Deffense: 14
Reputation: +2
Wealth: +2

Talent:
Healing Knack

Skills:
Gamble +10 [4 ranks, +3 wis, +1 ocupation, +2 confident]
Sense Motive +7 [4 ranks, +3 wis]
Treat Injury +7 [4 ranks, +3 wis]
Diplomacy +6 [4 ranks, +2 cha]
Knowledge (streetwise) +5 [4 ranks, +1 int]
Knowledge(behavioral sciences) +5 [4 ranks, +1 int] (background)


Feats:
Archaic Weapons
Simple Weapons
Light Armor Prof
Confident (background)

Dwarven Traits

Equipment:
Warhammer
Crossbow
Hand Crossbow
Flamthrower (with Lic)
Undercover Vest (with Lic)
Buisness Suit
Cell Phone
Metal Detector
PDA
First Aid Kit
Medical Kit

Appearance and Background: Forthcoming
 

Robert’s past is intertwined with the Shadow. As a young boy, his parents were brutally murdered right in front of him. When asked who had committed this atrocious act, Robert described the man as closely resembling a monster. Of course, no one believed him. He later became an agent for the FBI, always hoping to find some clue into his own murder mystery. During his tenure at FBI, Department 7 approached Robert, they promised a job and answers about his past. Robert accepted the position without hesitation, eager to find out what they knew. The Shadow, that was the answer they gave him. This explained his parent’s death, and destroyed any doubts that had crept into his mind about the horrific incident.

Robert has no love for the Shadow. He is more likely to put a bullet into them than question them. However, the deep sense of justice instilled in him often overrides his hatred for the Shadow. Robert works for Department 7 to prevent others from experiencing the same tragedy that he did as a boy. He also feels it is the best way to serve his country and utilize his talents.

Robert Mendel
Level 1 Human Fast Hero

Str 11 (+0)
Dex 16 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 10 (+0)
Cha 10 (+0)

BAB: +0
Melee AB: +0
Ranged AB: +3
Defense Bonus: +3
Defense: 16 (10 + 3(Def) + 3(Dex))
HP: 11
Fort Save: +3
Ref Save: +4
Will Save: +0

Hero Points: 5

Occupation: Law Enforcement Skills: Knowledge (Tactics), Listen

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency (Occupation)
Point Blank Shot
Precise Shot
Dodge

Skills (rank + modifier)
Balance 3 (0 + 3)
Bluff 0 (0 + 0)
Climb 0 (0 + 0)
Computer Use 2 (0 + 2)
Concentration 3 (0 + 3)
Diplomacy 0 (0 + 0)
Disguise 0 (0 + 0)
Drive 7 (4 + 3)
Escape Artist 3 (0 + 3)
Forgery 2 (0 + 2)
Gamble 0 (0 +0)
Gather Info 0 (0+0)
Hide 7 (4 +3)
Intimidate 0 (0 + 0)
Jump 0 (0 + 0)
Knowledge 2 (0 + 2)
Knowledge (Tactics) 6 (4 + 2)
Listen 4 (4 + 0)
Move Silently 7 (4 + 3)
Navigate 2 (0 + 2)
Perform 0 (0 + 0)
Profession (Field Agent) 4 (4 + 0)
Research 2 (0 + 2)
Ride 3 (0 + 3)
Search 2 (0 + 2)
Sense Motive 0 (0 + 0)
Sleight of Hand 7 (4 + 3)
Spot 0 (0 + 0)
Survival 0 (0 + 0)
Swim 0 (0 + 0)
Treat Injury 0 (0 + 0)
Tumble 7 (4 + 3)

Talents: Evasion

Equipment:
Licenses: Licensed and Restricted
Casual Clothes 2lbs
Standard Range Pack 2lbs
2 Box Magazine (30 5.56mm rounds) 1lbs
2 Box Magainze (17 9mm rounds) 1lbs
Flood Flashlight 2lbs
Standard Binoculars 2lbs
Steel Handcuffs 1lbs
M16A2 8lbs
Glock 17 2lbs
Cell Phone
Concealed Carry Holster .5lbs

Wealth +3
 

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