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Urban campaign and Bounty Hunter ideas...
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<blockquote data-quote="Scotley" data-source="post: 5382133" data-attributes="member: 11520"><p>Wow, I see lots of potential to let your creativity run free here. I'll offer up some questions to get your juices flowing since you've stated a desire to make the place your own work. </p><p></p><p>First of all, IMHO, the city should be in an unusual location. Someplace with planer connections, access to the underdark, areas of wild and dead magic and perhaps even areas where the time stream flows differently. One might experience 500 years of incarceration and hard labor in only say 100 years for everyone else. Conversely, a judge might rule that someone need only serve a short sentence, but that enough time should pass so that victims would be long since dead before the criminal returned. So where is the city and what unusual features does its location produce?</p><p></p><p>Have you considered the possibility that a prison came first? The city, with its strange provisions of amnesty arose near a very special prison. Manage to escape and hide out long enough and you gain your freedom. Perhaps the precedent for this was set by an early very power prisoner or maybe by some very powerful being who chose to protect an escaped prisoner. Lots of fun back-stories could lend themselves to this. </p><p></p><p>What sorts of things could powerful beings do for hard labor? This could result in some unusual features for the city. Especially the labors of evil beings such as demons and devils. Their work might lead to unexpected consequences for the city. Again, a great opportunity to let your creativity run wild. </p><p></p><p>Beyond the prison, why is there a city here? What is it about this place that makes it viable? Is there some repository of ancient knowledge or power here at the confluence of planes? Did the labor of some early powerful being produce something that continues to make wealth for the citizens? I would lean toward some sort of special trade hub that causes lots of unusual creatures to travel here. It would make it much easier for prisoners to hide in a multicultural center over a human-centric society. </p><p></p><p>Let's explore the bounty hunter aspect a little more. Sure some of the criminals are simply on a sort of 'most wanted list', but could there be some who posted an unusual bond to gain their freedom until their trial? Then they fled rather than face trial? Might not a portion of that unusual bond be a reward for their capture? It would allow you to reward successful bounty hunters with something besides cash, which could become both stale and problematic over a long campaign. </p><p></p><p>I look forward to seeing what you come up with.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5382133, member: 11520"] Wow, I see lots of potential to let your creativity run free here. I'll offer up some questions to get your juices flowing since you've stated a desire to make the place your own work. First of all, IMHO, the city should be in an unusual location. Someplace with planer connections, access to the underdark, areas of wild and dead magic and perhaps even areas where the time stream flows differently. One might experience 500 years of incarceration and hard labor in only say 100 years for everyone else. Conversely, a judge might rule that someone need only serve a short sentence, but that enough time should pass so that victims would be long since dead before the criminal returned. So where is the city and what unusual features does its location produce? Have you considered the possibility that a prison came first? The city, with its strange provisions of amnesty arose near a very special prison. Manage to escape and hide out long enough and you gain your freedom. Perhaps the precedent for this was set by an early very power prisoner or maybe by some very powerful being who chose to protect an escaped prisoner. Lots of fun back-stories could lend themselves to this. What sorts of things could powerful beings do for hard labor? This could result in some unusual features for the city. Especially the labors of evil beings such as demons and devils. Their work might lead to unexpected consequences for the city. Again, a great opportunity to let your creativity run wild. Beyond the prison, why is there a city here? What is it about this place that makes it viable? Is there some repository of ancient knowledge or power here at the confluence of planes? Did the labor of some early powerful being produce something that continues to make wealth for the citizens? I would lean toward some sort of special trade hub that causes lots of unusual creatures to travel here. It would make it much easier for prisoners to hide in a multicultural center over a human-centric society. Let's explore the bounty hunter aspect a little more. Sure some of the criminals are simply on a sort of 'most wanted list', but could there be some who posted an unusual bond to gain their freedom until their trial? Then they fled rather than face trial? Might not a portion of that unusual bond be a reward for their capture? It would allow you to reward successful bounty hunters with something besides cash, which could become both stale and problematic over a long campaign. I look forward to seeing what you come up with. [/QUOTE]
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