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Urban campaign and Bounty Hunter ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5385042" data-attributes="member: 50895"><p>I've already mentioned above that I'm looking at a city of 100,000 approximately, mapping anything larger would be one serious task.</p><p></p><p></p><p></p><p>Despite the presence of outsiders, they would still comprise the minority and there might not a 'race' of such present, rather individuals from various outer planes, in addition to ambassadors and staff serving embasseys. I seriously doubt there would be neighborhoods of fiends in existence here.</p><p></p><p>However I do see an eclectic bunch of lesser known races mixed with standard races, each having their own neighborhoods in the city.</p><p></p><p></p><p></p><p>Inter-planar trading would comprise a bulk of the goods exchanged in the city. However, all the typical urban occupations will be present. Perhaps a slave class may exist as well.</p><p></p><p></p><p></p><p>Most trade traffic comes via the sea, as this is a port city. The coastal range behind the city cuts off access to the continental interior so no roads inward. There will be a few extra-planar portals, though I don't see high traffic coming through any of them, and 'gate guards' would ensure to keep this to a minimum allowing only those absolutely necessary to enter.</p><p></p><p></p><p></p><p>Amnesty seeking outer planar denizens will most likely be from lawful races, as it would require their fellows of their kind would acknowledge and agree to the rules, as well as honoring the amnesty gained. While neutral and chaotic individuals may seek the same amnesty. Being granted such might mean absolutely nothing when they return home. Because of the nature of he who signed the charter giving outsiders the opportunity to gain amnesty - the city laws are recognized by the various authorities on concerned lawful planes.</p><p></p><p></p><p></p><p>Whoever captures the fugitive first is the law of the land. Even if such fugitives commit crimes while in the city requiring capture and prosecution by the city guard, if they are in fact fugitives with bounties on them, if the PC bounty hunters capture them first - they get first dibs on rewards, etc. However, it might also occur where the authorities capture the fugitives and the PCs have lost that particular mark.</p><p></p><p>Rivalries exist between Bounty Hunters and the Police, Bounty Hunters and various embassey agents, Bounty Hunters and local guilds that might include outsiders as part of their membership. Beyond hunting down fugitives for bounties there would be multiple encounters between Bounty Hunters and the various competitive agencies - a political 'war' beyond the simple mission of seek and capture of specific fugitives.</p><p></p><p></p><p></p><p>Lots of ways to go on this, and you have some ideas were thinking on. I'd kind of want to avoid any outright war between the city and various outer agencies, rather a cold war, or clandestine war is more likely.</p><p></p><p>Good thoughts.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5385042, member: 50895"] I've already mentioned above that I'm looking at a city of 100,000 approximately, mapping anything larger would be one serious task. Despite the presence of outsiders, they would still comprise the minority and there might not a 'race' of such present, rather individuals from various outer planes, in addition to ambassadors and staff serving embasseys. I seriously doubt there would be neighborhoods of fiends in existence here. However I do see an eclectic bunch of lesser known races mixed with standard races, each having their own neighborhoods in the city. Inter-planar trading would comprise a bulk of the goods exchanged in the city. However, all the typical urban occupations will be present. Perhaps a slave class may exist as well. Most trade traffic comes via the sea, as this is a port city. The coastal range behind the city cuts off access to the continental interior so no roads inward. There will be a few extra-planar portals, though I don't see high traffic coming through any of them, and 'gate guards' would ensure to keep this to a minimum allowing only those absolutely necessary to enter. Amnesty seeking outer planar denizens will most likely be from lawful races, as it would require their fellows of their kind would acknowledge and agree to the rules, as well as honoring the amnesty gained. While neutral and chaotic individuals may seek the same amnesty. Being granted such might mean absolutely nothing when they return home. Because of the nature of he who signed the charter giving outsiders the opportunity to gain amnesty - the city laws are recognized by the various authorities on concerned lawful planes. Whoever captures the fugitive first is the law of the land. Even if such fugitives commit crimes while in the city requiring capture and prosecution by the city guard, if they are in fact fugitives with bounties on them, if the PC bounty hunters capture them first - they get first dibs on rewards, etc. However, it might also occur where the authorities capture the fugitives and the PCs have lost that particular mark. Rivalries exist between Bounty Hunters and the Police, Bounty Hunters and various embassey agents, Bounty Hunters and local guilds that might include outsiders as part of their membership. Beyond hunting down fugitives for bounties there would be multiple encounters between Bounty Hunters and the various competitive agencies - a political 'war' beyond the simple mission of seek and capture of specific fugitives. Lots of ways to go on this, and you have some ideas were thinking on. I'd kind of want to avoid any outright war between the city and various outer agencies, rather a cold war, or clandestine war is more likely. Good thoughts. GP [/QUOTE]
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