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Urban campaign and Bounty Hunter ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5386211" data-attributes="member: 50895"><p><strong>On the prime material...</strong></p><p></p><p><strong>Prime Material location</strong>:</p><p>I've decided the location is on a prime material plane, and as in my homebrew version, the city sits at the foot of an impressive coastal range preventing accessing into the continent. However, a river cascades with a high drop waterfall from between two peaks flanking the city from behind provides ample water supply to maintain the city. The cleft formed along an otherwise cliffsided coast, where the city lies is at the mouth of this river.</p><p></p><p>The distance from the foot of the mountains to the rocky shore is a scant three quarters of a mile. As a cleft on the edge of a mountain range the entire city sits in a bowl surrounded by high peaks, perhaps three miles in width. The mountains to the north and south of the city drop straight into the sea. So this is the only safe landing along this portion of the coast for hundreds of miles.</p><p></p><p>Due to the limited real estate, there are an abundance of towers, mansions, keeps, and small castles, most in the noble ward, but many scattered across other wards throughout the city. On a narrow strip between the city walls and the sea is the harbor war, most of the urban power live in 4 to 6 story wooden apartment shanties right up to the city defenses. A road separates the dwellings from the city, and stout wooden piers, boardwalks, serving anchorage for both the naval fleet and the trade wharfs. A great pier of stone along the north bank of the river is flung from the shore 100 feet to an ornate tower of the harbor master (marid princess, free on amnesty.)</p><p></p><p>Also many stone cut tunnels, and dwarf style mansions are built into the rock of the surrounding mountains around the city. By law however no tunnel gate nor residential tower can exceed 50 feet below the height of the city wall and the Block.</p><p></p><p><strong>The Block - Temple Prison</strong>:</p><p>It is an ideal location for a prison, known as the Block, due to its shape, though more trapezoidal in shape than a cube. Because the prison came before the city it sits at the prominent center of the city by the sea. A holy order of clerics, called Keepers serve as prison watch, as part of their eclesiastical duties, members of many races include celestial ones are among the order. For this reason the temple prison is capable of holding extra-planar inmates through power divine dweomers, which are reinforced daily as a part of morning prayers. These prison guards are far more zealous and incorruptable than sovereign prison guards might be.</p><p></p><p>The Block is 400 feet tall and 800 feet to a side, though it is presumed to contain extra-dimensional spaces within to accomodate its prison population.</p><p></p><p><strong>Diabalistae</strong>:</p><p>The city's defenses includes a stone parapet wall 400 feet high and 60 feet thick at the top and 100 feet thick at the base, with a verticle face on the exterior, and a sloping wall on the interior. Of course a system of tunnels, elevators and clockworks within the walls operate other subsystems in the defense grid.</p><p></p><p>The wall crosses the river as a bridge, with an iron gate that can lower to just below the river surface with a portcullis gate from below rising to meet it - to allow river passage, but prevent direct access from the sea. An access road passes along the edge of the south bank under the seagate bridge, also can be closed from entry when the sea gate shuts.</p><p></p><p>Outside the walls is a 50' level surface, a kind of road that serves massive anti-siege towers capped with balistae, and bristling with artillery systems both oversized mundane and arcane. Metal armor encases these towers. The weapon systems are operated both by humanoid and the incarcerated devils housed in the Block. In some cases the captains are devils despite being prisoners as well. The towers, as well as its operators are called Diabalistae.</p><p></p><p>These anti-siege towers stand flanked one next to the other completely preventing direct access to the city wall itself. Enemy artillery must bypass tower defenses before reaching the wall itself.</p><p></p><p>As suggested the devils are tasked as part of their sentence to labor in the construction of the city's defenses, as most have eons of experience fighting the Blood War, many are defenders of great fortresses in Hell. Thus the city is protected by the anti-siege machines as those used in the Blood War.</p><p></p><p>That's what I got so far... more coming soon.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5386211, member: 50895"] [b]On the prime material...[/b] [B]Prime Material location[/B]: I've decided the location is on a prime material plane, and as in my homebrew version, the city sits at the foot of an impressive coastal range preventing accessing into the continent. However, a river cascades with a high drop waterfall from between two peaks flanking the city from behind provides ample water supply to maintain the city. The cleft formed along an otherwise cliffsided coast, where the city lies is at the mouth of this river. The distance from the foot of the mountains to the rocky shore is a scant three quarters of a mile. As a cleft on the edge of a mountain range the entire city sits in a bowl surrounded by high peaks, perhaps three miles in width. The mountains to the north and south of the city drop straight into the sea. So this is the only safe landing along this portion of the coast for hundreds of miles. Due to the limited real estate, there are an abundance of towers, mansions, keeps, and small castles, most in the noble ward, but many scattered across other wards throughout the city. On a narrow strip between the city walls and the sea is the harbor war, most of the urban power live in 4 to 6 story wooden apartment shanties right up to the city defenses. A road separates the dwellings from the city, and stout wooden piers, boardwalks, serving anchorage for both the naval fleet and the trade wharfs. A great pier of stone along the north bank of the river is flung from the shore 100 feet to an ornate tower of the harbor master (marid princess, free on amnesty.) Also many stone cut tunnels, and dwarf style mansions are built into the rock of the surrounding mountains around the city. By law however no tunnel gate nor residential tower can exceed 50 feet below the height of the city wall and the Block. [B]The Block - Temple Prison[/B]: It is an ideal location for a prison, known as the Block, due to its shape, though more trapezoidal in shape than a cube. Because the prison came before the city it sits at the prominent center of the city by the sea. A holy order of clerics, called Keepers serve as prison watch, as part of their eclesiastical duties, members of many races include celestial ones are among the order. For this reason the temple prison is capable of holding extra-planar inmates through power divine dweomers, which are reinforced daily as a part of morning prayers. These prison guards are far more zealous and incorruptable than sovereign prison guards might be. The Block is 400 feet tall and 800 feet to a side, though it is presumed to contain extra-dimensional spaces within to accomodate its prison population. [B]Diabalistae[/B]: The city's defenses includes a stone parapet wall 400 feet high and 60 feet thick at the top and 100 feet thick at the base, with a verticle face on the exterior, and a sloping wall on the interior. Of course a system of tunnels, elevators and clockworks within the walls operate other subsystems in the defense grid. The wall crosses the river as a bridge, with an iron gate that can lower to just below the river surface with a portcullis gate from below rising to meet it - to allow river passage, but prevent direct access from the sea. An access road passes along the edge of the south bank under the seagate bridge, also can be closed from entry when the sea gate shuts. Outside the walls is a 50' level surface, a kind of road that serves massive anti-siege towers capped with balistae, and bristling with artillery systems both oversized mundane and arcane. Metal armor encases these towers. The weapon systems are operated both by humanoid and the incarcerated devils housed in the Block. In some cases the captains are devils despite being prisoners as well. The towers, as well as its operators are called Diabalistae. These anti-siege towers stand flanked one next to the other completely preventing direct access to the city wall itself. Enemy artillery must bypass tower defenses before reaching the wall itself. As suggested the devils are tasked as part of their sentence to labor in the construction of the city's defenses, as most have eons of experience fighting the Blood War, many are defenders of great fortresses in Hell. Thus the city is protected by the anti-siege machines as those used in the Blood War. That's what I got so far... more coming soon. GP [/QUOTE]
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