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Urban campaign and Bounty Hunter ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5396466" data-attributes="member: 50895"><p>Ways to play the setting:</p><p></p><p><strong>Bounty Hunter Grind</strong>: bounty hunter teams are given one or more bounties to pursue, with a data sheet containing last known whereabouts, known skills, weapons, powers, details on crimes committed, and bounty amount. Investigators from the team begin to search for clues, gather information, then pursue their bounty as well within the law as possible.</p><p></p><p><strong>Factions and Subterfuge</strong>: bounty hunters are expected to have lives and connections outside of their organization. Many bounty hunters are former criminals themselves, some even active bounties in hiding. The various city, extra planar agencies, guilds, even various crime syndicates court relationships with individual bounty hunters, to act as their own agents, offer clues to fulfill their agendas, as a means of distracting the bounty hunters to protect whom they don't want captured. These could become information sources, providers of specialized equipment, and a means for interparty conflict with differing outside agendas trying to manipulate them in opposing directions.</p><p></p><p>I think the setting is made to use the former as the primary occupation with the second as the environment one is working under, so both occur in game.</p><p></p><p>Rather than creating actual linear adventures for such a setting, I see the better way to develop this is to:</p><p></p><p>1. Create a City Setting Resource book that contains a complete map of the city, an overview description of the various wards in the city, the civic agencies - police, military, ministry of extra planar affairs, a list of primary extra-planar agencies involved, a statted list of major NPCs.</p><p></p><p>Included would be the Bounty Hunter agency and a player's guide to being a bounty hunter, then add several low level bounties to pursue with all their own required information.</p><p></p><p>2. Create City Ward Gazateers - that provide closer in maps of an entire ward, mapped locations within the ward, a list a factions that exist in that ward and their various relationships with each other. A list of Ward specific NPCs complete with stats and agendas, and a mix of known bounties hiding in that ward. Create one for each (?) ward of the city as its own product.</p><p></p><p>3. Perhaps higher level bounties, with their appropriate woven agencies and agendas made into a single adventure, with a touch more linear than the basic game.</p><p></p><p>I think rather than create a full AP, its better to offer bounties, ward specific guides, and make this setting more like a sand-box in the city.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5396466, member: 50895"] Ways to play the setting: [B]Bounty Hunter Grind[/B]: bounty hunter teams are given one or more bounties to pursue, with a data sheet containing last known whereabouts, known skills, weapons, powers, details on crimes committed, and bounty amount. Investigators from the team begin to search for clues, gather information, then pursue their bounty as well within the law as possible. [B]Factions and Subterfuge[/B]: bounty hunters are expected to have lives and connections outside of their organization. Many bounty hunters are former criminals themselves, some even active bounties in hiding. The various city, extra planar agencies, guilds, even various crime syndicates court relationships with individual bounty hunters, to act as their own agents, offer clues to fulfill their agendas, as a means of distracting the bounty hunters to protect whom they don't want captured. These could become information sources, providers of specialized equipment, and a means for interparty conflict with differing outside agendas trying to manipulate them in opposing directions. I think the setting is made to use the former as the primary occupation with the second as the environment one is working under, so both occur in game. Rather than creating actual linear adventures for such a setting, I see the better way to develop this is to: 1. Create a City Setting Resource book that contains a complete map of the city, an overview description of the various wards in the city, the civic agencies - police, military, ministry of extra planar affairs, a list of primary extra-planar agencies involved, a statted list of major NPCs. Included would be the Bounty Hunter agency and a player's guide to being a bounty hunter, then add several low level bounties to pursue with all their own required information. 2. Create City Ward Gazateers - that provide closer in maps of an entire ward, mapped locations within the ward, a list a factions that exist in that ward and their various relationships with each other. A list of Ward specific NPCs complete with stats and agendas, and a mix of known bounties hiding in that ward. Create one for each (?) ward of the city as its own product. 3. Perhaps higher level bounties, with their appropriate woven agencies and agendas made into a single adventure, with a touch more linear than the basic game. I think rather than create a full AP, its better to offer bounties, ward specific guides, and make this setting more like a sand-box in the city. Thoughts? [/QUOTE]
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