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Urban Class Features (Cityscape web enhancement)
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<blockquote data-quote="Mouseferatu" data-source="post: 3370996" data-attributes="member: 1288"><p>Hey, folks. I'm glad to see that most of these, at least, seem to be fairly well received.</p><p></p><p>It wouldn't be <em>entirely</em> accurate to say that these were "cut" from <em>Cityscape</em>. When C.A. and I first outlined and wrote the rough drafts of the book, there <em>was</em> a section on alternate class features, and it was indeed cut. However, these class features and those overlap by less than 50%. In the intervening time, my skils as a developer have changed, and I think these are much better than the ones I wrote initially.</p><p></p><p>As for why we focused just on the nature characters... Well, the others possess class abilities that fit much more smoothly into an urban setting without alteration. We <em>could</em> have included others, but in addition to making the enhancement longer than Bart wanted, a lot of it would have been fairly forced. (I know, because I tried on a few of them.)</p><p></p><p>I certainly see how druids shifting into objects <em>could </em>come across as silly, but I think it's all in the way you make use of it. I can just as easily see it being fairly creepy and even menacing. And it makes them into <em>fantastic</em> urban scouts and spies.</p><p></p><p>But hey, if you don't like it, don't use it. That's why I made the point at the start of the article that not every member of these classes who operates in the city makes use of these abilities. Like everything else, they're meant entirely as options. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3370996, member: 1288"] Hey, folks. I'm glad to see that most of these, at least, seem to be fairly well received. It wouldn't be [i]entirely[/i] accurate to say that these were "cut" from [i]Cityscape[/i]. When C.A. and I first outlined and wrote the rough drafts of the book, there [i]was[/i] a section on alternate class features, and it was indeed cut. However, these class features and those overlap by less than 50%. In the intervening time, my skils as a developer have changed, and I think these are much better than the ones I wrote initially. As for why we focused just on the nature characters... Well, the others possess class abilities that fit much more smoothly into an urban setting without alteration. We [i]could[/i] have included others, but in addition to making the enhancement longer than Bart wanted, a lot of it would have been fairly forced. (I know, because I tried on a few of them.) I certainly see how druids shifting into objects [I]could [/I]come across as silly, but I think it's all in the way you make use of it. I can just as easily see it being fairly creepy and even menacing. And it makes them into [i]fantastic[/i] urban scouts and spies. But hey, if you don't like it, don't use it. That's why I made the point at the start of the article that not every member of these classes who operates in the city makes use of these abilities. Like everything else, they're meant entirely as options. :) [/QUOTE]
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