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<blockquote data-quote="Sammelsurum" data-source="post: 248713" data-attributes="member: 3118"><p>Isn´t this exactly the sort of article you´d find in Dragon Magazine, and think "oh, cool", then when you need it, you forgot all about it.</p><p></p><p>Anyways, you´re free to use this list:</p><p></p><p>1D100</p><p>01 - 02 The characters becomes witnesses to the city guard arresting a merchant. His shop is now left unguarded and unlocked. After 3D6 rounds a wild plundering of the shop begins.</p><p></p><p>03-04 The characters becomes witnesses to a robbery. 1D6 thieves are robbing a merchant.</p><p></p><p>05-06 The characters becomes witnesses to a beating. 1D6 thugs are beating a lying man with clubs.</p><p></p><p>07-08 The characters becomes witnesses to a wild fight between two gangs of 1D6 + 2 rough men.</p><p></p><p>09-10 The characters becomes witnesses to how a sailor is molesting a beautiful woman. She´s screaming for help.</p><p></p><p>11-12 A weapons smith is offering his goods (daggers, swords and axes) to 75 % of the regular price. The goods are in slightly tarnished condition.</p><p></p><p>13-14 A bakerer is offering very old and dry bread to a very cheap price indeed!</p><p></p><p>15-16 From the closest inn to where the characters are currently, they are proclaiming that the third mug of ale will be for free tonight.</p><p></p><p>17-18 A man mistakes one of the characters for someone else. He demands that he gives him 2 silver pieces for a pair of boots he´s made him.</p><p></p><p>19-20 A man mistakes one of the characters for someone else. As soon as he sees the character he´s terrified and starts running the opposite direction.</p><p></p><p>21 A beautiful woman starts flirting with one of the characters in the street. She´s unmarried. She acting shy and has 3D6 charisma.</p><p></p><p>22 A beautiful woman starts flirting with one of the characters in the street. She´s married with a very tough and jealous sailor. She´s quite obtrusive and has 3D6 in charisma.</p><p></p><p>23 A beautiful woman starts flirting with one of the characters in the street. She´s a prostitute and quite obtrusive. She has 2D6 + 4 in charisma. If the character is intimate with her he, must roll 1D6. On 1 - 2 he has caught a venerical disease, 3 - 6 he´s lucky.</p><p></p><p>24 A man is coming on to the female character with the highest charisma. He´s quite obtrusive and has 3D6 in charisma.</p><p></p><p>25 - 26 The characters are passing by a house at the same time as the garbage is being thrown out - on the street of course. All characters must make a Spot check (DC 12) to see the danger and then a Tumble check (DC 8) to avoid it. The refuse smells badly and the characters who gets it over them must take a bath and change clothes. Until they´ve done this they´ll have a penalty of -2 on all social situations. (such as Diplomacy etc.)</p><p></p><p>27 - 28 The characters is passing a crossroad as the same time as a rider speeds by from one side. All characters must make a Spot check (DC 12) to see the danger and then a Tumble check (DC 8) to avoid it. If a character is trampled roll 1D8 for damage.</p><p></p><p></p><p>I might post more if anybody actually reads this? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Sammelsurum, post: 248713, member: 3118"] Isn´t this exactly the sort of article you´d find in Dragon Magazine, and think "oh, cool", then when you need it, you forgot all about it. Anyways, you´re free to use this list: 1D100 01 - 02 The characters becomes witnesses to the city guard arresting a merchant. His shop is now left unguarded and unlocked. After 3D6 rounds a wild plundering of the shop begins. 03-04 The characters becomes witnesses to a robbery. 1D6 thieves are robbing a merchant. 05-06 The characters becomes witnesses to a beating. 1D6 thugs are beating a lying man with clubs. 07-08 The characters becomes witnesses to a wild fight between two gangs of 1D6 + 2 rough men. 09-10 The characters becomes witnesses to how a sailor is molesting a beautiful woman. She´s screaming for help. 11-12 A weapons smith is offering his goods (daggers, swords and axes) to 75 % of the regular price. The goods are in slightly tarnished condition. 13-14 A bakerer is offering very old and dry bread to a very cheap price indeed! 15-16 From the closest inn to where the characters are currently, they are proclaiming that the third mug of ale will be for free tonight. 17-18 A man mistakes one of the characters for someone else. He demands that he gives him 2 silver pieces for a pair of boots he´s made him. 19-20 A man mistakes one of the characters for someone else. As soon as he sees the character he´s terrified and starts running the opposite direction. 21 A beautiful woman starts flirting with one of the characters in the street. She´s unmarried. She acting shy and has 3D6 charisma. 22 A beautiful woman starts flirting with one of the characters in the street. She´s married with a very tough and jealous sailor. She´s quite obtrusive and has 3D6 in charisma. 23 A beautiful woman starts flirting with one of the characters in the street. She´s a prostitute and quite obtrusive. She has 2D6 + 4 in charisma. If the character is intimate with her he, must roll 1D6. On 1 - 2 he has caught a venerical disease, 3 - 6 he´s lucky. 24 A man is coming on to the female character with the highest charisma. He´s quite obtrusive and has 3D6 in charisma. 25 - 26 The characters are passing by a house at the same time as the garbage is being thrown out - on the street of course. All characters must make a Spot check (DC 12) to see the danger and then a Tumble check (DC 8) to avoid it. The refuse smells badly and the characters who gets it over them must take a bath and change clothes. Until they´ve done this they´ll have a penalty of -2 on all social situations. (such as Diplomacy etc.) 27 - 28 The characters is passing a crossroad as the same time as a rider speeds by from one side. All characters must make a Spot check (DC 12) to see the danger and then a Tumble check (DC 8) to avoid it. If a character is trampled roll 1D8 for damage. I might post more if anybody actually reads this? :-) [/QUOTE]
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