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Urban Fantasy general discussion thread
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<blockquote data-quote="VelvetViolet" data-source="post: 8292238" data-attributes="member: 6686357"><p>I'd love to have a subforum for the urban fantasy genre. I think there used to be more hosted forums for publishers here but for some reason the software update hid them all (but they're still there if you're able to find them).</p><p></p><p></p><p>There are so many ways to flavor both, too.</p><p></p><p>With urban fantasy where the magical is known to everyone, you can create radically different settings just by picking a point of divergence. You can have alternate history settings like <em>Amazing Engine: Magitech</em>. If the magical was revealed in the present or the future, then you can get stuff like <em>Shadowrun</em>, <em>Rifts</em>, <em>Amethyst</em>, etc. I think the "silliness" comes from these settings bordering on dungeonpunk like <em>Eberron </em>or sci-fantasy like <em>Dragonstar </em>while still ostensibly (but unconvincingly) taking place in some version of the "real" world.</p><p></p><p>The hidden magical conceit has its appeals, definitely. It gives you grounding in the real world that makes it easier for players to immerse themselves because they don't need to integrate a bunch of fantasy world lore.</p><p></p><p></p><p>I always like having options. I'm not opposed to having lore in itself.</p><p></p><p>That said, I prefer lore to be relevant to the players. If you have a secret history, then what purpose does it serve in the gameplay? Are the PCs time travelers? Do they reincarnate across past lives?</p><p></p><p>Probably the only urban fantasy lore that I really found myself idealizing was the past lives conceit in the game <em>Nephilim</em> (I think <em>Immortal: Invisible War</em> had something similar but I'm not familiar with it). While the mechanical implementation was terrible, the idea of playing campaigns that stretch across different lives in different time periods, or having flashbacks to past lives or w/e, still fascinates me. It's the same appeal as watching <em>Highlander: The Series</em> or <em>Forever Knight</em>.</p><p></p><p></p><p>I love androidarts. The cylon redesign from a decade ago before the site revamp looked really neat.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8292238, member: 6686357"] I'd love to have a subforum for the urban fantasy genre. I think there used to be more hosted forums for publishers here but for some reason the software update hid them all (but they're still there if you're able to find them). There are so many ways to flavor both, too. With urban fantasy where the magical is known to everyone, you can create radically different settings just by picking a point of divergence. You can have alternate history settings like [I]Amazing Engine: Magitech[/I]. If the magical was revealed in the present or the future, then you can get stuff like [I]Shadowrun[/I], [I]Rifts[/I], [I]Amethyst[/I], etc. I think the "silliness" comes from these settings bordering on dungeonpunk like [I]Eberron [/I]or sci-fantasy like [I]Dragonstar [/I]while still ostensibly (but unconvincingly) taking place in some version of the "real" world. The hidden magical conceit has its appeals, definitely. It gives you grounding in the real world that makes it easier for players to immerse themselves because they don't need to integrate a bunch of fantasy world lore. I always like having options. I'm not opposed to having lore in itself. That said, I prefer lore to be relevant to the players. If you have a secret history, then what purpose does it serve in the gameplay? Are the PCs time travelers? Do they reincarnate across past lives? Probably the only urban fantasy lore that I really found myself idealizing was the past lives conceit in the game [I]Nephilim[/I] (I think [I]Immortal: Invisible War[/I] had something similar but I'm not familiar with it). While the mechanical implementation was terrible, the idea of playing campaigns that stretch across different lives in different time periods, or having flashbacks to past lives or w/e, still fascinates me. It's the same appeal as watching [I]Highlander: The Series[/I] or [I]Forever Knight[/I]. I love androidarts. The cylon redesign from a decade ago before the site revamp looked really neat. [/QUOTE]
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