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Urban Fantasy general discussion thread
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<blockquote data-quote="Ixal" data-source="post: 8292440" data-attributes="member: 7030132"><p>Urban fantasy, especially the modern kind, has one big problem. Most players expect to be or often behave like vigilantes which gets harder and harder the more modern the setting becomes.</p><p>While in fantasy it is more or less believable that the PCs are on their own once they leave a city and that even within you can avoid the law, if there even is any, pretty easily this gets harder to do convincingly in a modern setting.</p><p>Both because you have much more organized police forces and generally an organized society and because of the means technology give you like cameras, fingerprints, DNA, etc.</p><p>And with standing armies and organized police forces the question "why are we doing that" becomes relevant. Why wouldn't the police stop the BBEG? Wouldn't it be much more sensible to tip them off instead if trying to stop him solo?</p><p></p><p>Thats why most urban fantasy RPGs use a hidden world setting to basically remove most of the urban from urban fantasy.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8292440, member: 7030132"] Urban fantasy, especially the modern kind, has one big problem. Most players expect to be or often behave like vigilantes which gets harder and harder the more modern the setting becomes. While in fantasy it is more or less believable that the PCs are on their own once they leave a city and that even within you can avoid the law, if there even is any, pretty easily this gets harder to do convincingly in a modern setting. Both because you have much more organized police forces and generally an organized society and because of the means technology give you like cameras, fingerprints, DNA, etc. And with standing armies and organized police forces the question "why are we doing that" becomes relevant. Why wouldn't the police stop the BBEG? Wouldn't it be much more sensible to tip them off instead if trying to stop him solo? Thats why most urban fantasy RPGs use a hidden world setting to basically remove most of the urban from urban fantasy. [/QUOTE]
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