Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Urban Fantasy general discussion thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 8298088" data-attributes="member: 6801286"><p>Yeah, the way it works in the Ghostbusters RPG, ghosts basically have an ectoplasmic presence that is reduced by zapping it.... so basically just hitpoints. Once reduced to 0, the ghost is rendered helpless and can be wrangled into a trap. But I feel there is more you could do with this. The wrangling itself could require some effort, as the Ghost struggles to get free. I could see this working as a basic grapple check, where other party members can assist to help keep the ghost grappled. But maybe there should also be a way for a ghost to break free and regain some of their lost hitpoints. </p><p></p><p>Possibly, (and I'm just brainstorming here) if a ghost managed to make his opposing grapple check, he automatically regains one die of his maximum hitpoints. For example, a ghost that has 16 hp (4d6), regains up to 6 hp after breaking a hold. The Ghostbusters then have to reduce his hp back to 0, to attempt another grapple. Every round that the ghost is not being attacked, it also regains 1 hp. This adds a bit of a complication to the busting, where you can't just exit combat without undoing all your hard work.</p><p></p><p>In order for a ghost to have more than one attempt at escaping a grapple, it should take time to pull a ghost towards the trap (depending on how close it is to the ghost of course). Also, other ghosts that are not yet wrangled, can continue to attack the Ghostbusters to help break their hold on their ghost buddy. Perhaps a Ghostbuster that takes damage while wrangling a ghost, needs to succeed at a concentration check to keep the ghost wrangled? Or perhaps the wrangled ghost gets a bonus attempt to break the grapple, with a bonus?</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8298088, member: 6801286"] Yeah, the way it works in the Ghostbusters RPG, ghosts basically have an ectoplasmic presence that is reduced by zapping it.... so basically just hitpoints. Once reduced to 0, the ghost is rendered helpless and can be wrangled into a trap. But I feel there is more you could do with this. The wrangling itself could require some effort, as the Ghost struggles to get free. I could see this working as a basic grapple check, where other party members can assist to help keep the ghost grappled. But maybe there should also be a way for a ghost to break free and regain some of their lost hitpoints. Possibly, (and I'm just brainstorming here) if a ghost managed to make his opposing grapple check, he automatically regains one die of his maximum hitpoints. For example, a ghost that has 16 hp (4d6), regains up to 6 hp after breaking a hold. The Ghostbusters then have to reduce his hp back to 0, to attempt another grapple. Every round that the ghost is not being attacked, it also regains 1 hp. This adds a bit of a complication to the busting, where you can't just exit combat without undoing all your hard work. In order for a ghost to have more than one attempt at escaping a grapple, it should take time to pull a ghost towards the trap (depending on how close it is to the ghost of course). Also, other ghosts that are not yet wrangled, can continue to attack the Ghostbusters to help break their hold on their ghost buddy. Perhaps a Ghostbuster that takes damage while wrangling a ghost, needs to succeed at a concentration check to keep the ghost wrangled? Or perhaps the wrangled ghost gets a bonus attempt to break the grapple, with a bonus? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Urban Fantasy general discussion thread
Top