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Urban Fantasy general discussion thread
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<blockquote data-quote="VelvetViolet" data-source="post: 8313889" data-attributes="member: 6686357"><p>Good suggestion. I have a fix for that: PCs may be directly responsible for various historical events if desired. Maybe you dropped an apple on Isaac Newton, secretly fed abortifacients to Ann Boleyn, played muse to Lovecraft, or whatever.</p><p></p><p>The problem there is that you’d frontload character creation with all this historical baggage before getting into actual play, unless you start play in the ancient past and move across historical eras.</p><p></p><p></p><p>What is the PCs’ goal? Are they trying to be the most powerful at… whatever? I think the root of the problem here is building a setting so ridiculously convoluted that it’s basically author wank rather than a sandbox for play.</p><p></p><p>I’m not interested in that. If I was, then I’d write a novel. For a game setting, I’d design it according to what kind of play I want to support. In this case, making immortals extremely rare and powerful seems to be what supports the style of play you seem interested in. But I can’t read your mind. What <em>do</em> you want to play?</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8313889, member: 6686357"] Good suggestion. I have a fix for that: PCs may be directly responsible for various historical events if desired. Maybe you dropped an apple on Isaac Newton, secretly fed abortifacients to Ann Boleyn, played muse to Lovecraft, or whatever. The problem there is that you’d frontload character creation with all this historical baggage before getting into actual play, unless you start play in the ancient past and move across historical eras. What is the PCs’ goal? Are they trying to be the most powerful at… whatever? I think the root of the problem here is building a setting so ridiculously convoluted that it’s basically author wank rather than a sandbox for play. I’m not interested in that. If I was, then I’d write a novel. For a game setting, I’d design it according to what kind of play I want to support. In this case, making immortals extremely rare and powerful seems to be what supports the style of play you seem interested in. But I can’t read your mind. What [I]do[/I] you want to play? [/QUOTE]
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