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<blockquote data-quote="aramis erak" data-source="post: 8314234" data-attributes="member: 6779310"><p>Atlantis is a step closer to reality than is, say, Hyperborea, Greyhawk, or the Realms.</p><p></p><p>There are several others... the ones I have:</p><ul> <li data-xf-list-type="ul">Epiphany 1E</li> <li data-xf-list-type="ul">Epiphany 2E (totally different mechanics)</li> <li data-xf-list-type="ul">The Atlantian Trilogy (includes the bestiary and the world guide to go with <em>The Arcanum</em> 1e</li> <li data-xf-list-type="ul">Arcanum 2E</li> </ul><p>Note that several other games have Atlantis as a place, but not the intended campaign setting... Such as....</p><ul> <li data-xf-list-type="ul">Mazes and Minotaurs</li> <li data-xf-list-type="ul">Stargate SG-1</li> <li data-xf-list-type="ul">Mazes & Minotaurs</li> </ul><p>Atlantis is one of the oldest myths still widely held to be plausible without being doctrinal in a major religion. The related Lemuria and Mu are less well known, but are usually linked, too, to the Atlantian myth.</p><p></p><p>The only things absolutely certain from the Greek mentions are that it's higher tech than Greece, not right next door, uses plenty of monumental stone architecture, is a sea power, and has concentric rings of semi-navigable canals. This means there is PLENTY of room to tailor it. Add Lemuria and Mu, plus Amazonia, and you have sword & sandals settings with lots of room. And as much magitech as you care to add.</p><p></p><p>The other beneficial element is that, if you put it in the middle of the Atlantic, or in a hollow world, you have the ability to give a historic feel, but without the issues of the real cultures being misrepresented in rules or play by being set "elsewhere or elsewhen."</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8314234, member: 6779310"] Atlantis is a step closer to reality than is, say, Hyperborea, Greyhawk, or the Realms. There are several others... the ones I have: [LIST] [*]Epiphany 1E [*]Epiphany 2E (totally different mechanics) [*]The Atlantian Trilogy (includes the bestiary and the world guide to go with [I]The Arcanum[/I] 1e [*]Arcanum 2E [/LIST] Note that several other games have Atlantis as a place, but not the intended campaign setting... Such as.... [LIST] [*]Mazes and Minotaurs [*]Stargate SG-1 [*]Mazes & Minotaurs [/LIST] Atlantis is one of the oldest myths still widely held to be plausible without being doctrinal in a major religion. The related Lemuria and Mu are less well known, but are usually linked, too, to the Atlantian myth. The only things absolutely certain from the Greek mentions are that it's higher tech than Greece, not right next door, uses plenty of monumental stone architecture, is a sea power, and has concentric rings of semi-navigable canals. This means there is PLENTY of room to tailor it. Add Lemuria and Mu, plus Amazonia, and you have sword & sandals settings with lots of room. And as much magitech as you care to add. The other beneficial element is that, if you put it in the middle of the Atlantic, or in a hollow world, you have the ability to give a historic feel, but without the issues of the real cultures being misrepresented in rules or play by being set "elsewhere or elsewhen." [/QUOTE]
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