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Urban fantasy? (that isn't WoD)
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<blockquote data-quote="VelvetViolet" data-source="post: 8677108" data-attributes="member: 6686357"><p>Yeah, there's definitely a sliding scale between horror investigations and hidden superhero investigations. I would say there's a sliding scale between horror and urban fantasy too. E.g. <em>Buffy </em>definitely became more urban fantasy as it went on, especially in the comics.</p><p></p><p>There's been a bunch of urban fantasy games and associated settings that take very different approaches. There's contemporary world with hidden magic like <em>Urban Arcana</em>, post-apocalyptic cyberpunk like <em>Shadowrun</em>, alternate history like <em>MagiTech</em>, occult investigations like <em>Nephilim</em>, high school drama like <em>Monsterhearts</em>, really surreal stuff like <em>Invisible Sun</em>...</p><p></p><p>Unlike what D&D did with fantasy, there's never been a single RPG created with the intent of replicating urban fantasy as a whole using a shared rules base and then producing a bunch of campaign settings for different flavors like those I mentioned. The urban fantasy genre among ttrpgs is very fractured, with like 99% of the market taken by WW's highly specific legacy products and squeezing out everything else. I really had to dig to find those other games, especially years after they were originally published.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8677108, member: 6686357"] Yeah, there's definitely a sliding scale between horror investigations and hidden superhero investigations. I would say there's a sliding scale between horror and urban fantasy too. E.g. [I]Buffy [/I]definitely became more urban fantasy as it went on, especially in the comics. There's been a bunch of urban fantasy games and associated settings that take very different approaches. There's contemporary world with hidden magic like [I]Urban Arcana[/I], post-apocalyptic cyberpunk like [I]Shadowrun[/I], alternate history like [I]MagiTech[/I], occult investigations like [I]Nephilim[/I], high school drama like [I]Monsterhearts[/I], really surreal stuff like [I]Invisible Sun[/I]... Unlike what D&D did with fantasy, there's never been a single RPG created with the intent of replicating urban fantasy as a whole using a shared rules base and then producing a bunch of campaign settings for different flavors like those I mentioned. The urban fantasy genre among ttrpgs is very fractured, with like 99% of the market taken by WW's highly specific legacy products and squeezing out everything else. I really had to dig to find those other games, especially years after they were originally published. [/QUOTE]
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