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Urban fantasy? (that isn't WoD)
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<blockquote data-quote="VelvetViolet" data-source="post: 8677706" data-attributes="member: 6686357"><p>Exactly. That's why I've decided to got into the much more profitable fiction and video game markets. As you've helpfully explained, ttrpgs are not a growth sector in the slightest. I do have a ton of ideas for an urban fantasy game with vampires, dragon shifters, angels, etc but it's never going to get traction because ttrpg gamers are so... conservative? Is there a better word? Whereas in fiction markets there's a constant demand for new series in that vein even tho the genre is oversaturated multiple times over and relies heavily on trends and fads; in video games urban fantasy is unexploited territory and there's always strong demand for new games.</p><p></p><p></p><p>That's not entirely true. There have been a number of games that tried to compete with it back in the 90s: e.g. <em>Nightlife</em>, <em>Nephilim</em>, <em>The Everlasting</em>, <em>Immortal: Invisible War</em>, <em>Legacy: War of Ages</em>, <em>C.J. Carella's WitchCraft</em>... they all died out, even tho most of them were IMO superior in specific key aspects like rules, setting design, or scope. The only success, as it were, was WW's own <em>Chronicles of Darkness</em> which is apparently still actively supported to the present (and which has its own controversies that I refuse to touch with a ten foot pole). There are some more recent story games like <em>Urban Shadows</em>, <em>Monsterhearts</em>, and <em>Feed </em>that have tried to do new things with monsters, with mixed success. <em>Vampire: Undeath</em> tried to rip it off and failed miserably because the author was extremely antisocial. Apparently someone is making <a href="http://undeadmonk.net/lostkindred.html" target="_blank">another vampire retroclone</a> in response to the V5 debacle, so there's that.</p><p></p><p>I have considered more than once over the years to make my own urban fantasy ttrpg, but as you've explained at length there isn't any economic opportunity. My best chance at success is to first get successful in prose fiction and/or video games, then make a ttrpg spin-off that relies on brand name recognition.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8677706, member: 6686357"] Exactly. That's why I've decided to got into the much more profitable fiction and video game markets. As you've helpfully explained, ttrpgs are not a growth sector in the slightest. I do have a ton of ideas for an urban fantasy game with vampires, dragon shifters, angels, etc but it's never going to get traction because ttrpg gamers are so... conservative? Is there a better word? Whereas in fiction markets there's a constant demand for new series in that vein even tho the genre is oversaturated multiple times over and relies heavily on trends and fads; in video games urban fantasy is unexploited territory and there's always strong demand for new games. That's not entirely true. There have been a number of games that tried to compete with it back in the 90s: e.g. [I]Nightlife[/I], [I]Nephilim[/I], [I]The Everlasting[/I], [I]Immortal: Invisible War[/I], [I]Legacy: War of Ages[/I], [I]C.J. Carella's WitchCraft[/I]... they all died out, even tho most of them were IMO superior in specific key aspects like rules, setting design, or scope. The only success, as it were, was WW's own [I]Chronicles of Darkness[/I] which is apparently still actively supported to the present (and which has its own controversies that I refuse to touch with a ten foot pole). There are some more recent story games like [I]Urban Shadows[/I], [I]Monsterhearts[/I], and [I]Feed [/I]that have tried to do new things with monsters, with mixed success. [I]Vampire: Undeath[/I] tried to rip it off and failed miserably because the author was extremely antisocial. Apparently someone is making [URL='http://undeadmonk.net/lostkindred.html']another vampire retroclone[/URL] in response to the V5 debacle, so there's that. I have considered more than once over the years to make my own urban fantasy ttrpg, but as you've explained at length there isn't any economic opportunity. My best chance at success is to first get successful in prose fiction and/or video games, then make a ttrpg spin-off that relies on brand name recognition. [/QUOTE]
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