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Urban fantasy? (that isn't WoD)
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<blockquote data-quote="VelvetViolet" data-source="post: 8681332" data-attributes="member: 6686357"><p>[USER=19675]@Dannyalcatraz[/USER] I hear what you're saying. It would be nice if there was a unified UF game system with all of those as campaign settings for exploring more specific takes on the genre.</p><p></p><p></p><p>Indeed. I suspect that's because "paranormal investigators and/or monster hunters" is just easier to grok and is more or less a modern-ish take on the D&D formula of dungeoneering. There's <em>Chill</em>, <em>Call of Cthulhu</em>, <em>Tabloid!</em>, <em>Dark•Matter</em>, <em>Monster of the Week</em>, <em>Buffy</em>, retroclones, etc. And it has a firm basis in pop culture in the form of <em>X-Files</em>, Hammer Horror, <em>Buffy</em>, <em>Supernatural</em>, etc that groups can draw upon for inspiration and understanding.</p><p></p><p>Meanwhile, the latter... is really only a thing in obscure/also-ran tabletop games. The only representation in pop culture that normies would have heard of are the paranormal romances and supernatural soap operas. These get pretty silly after a while. For example, "werewolf male pregnancy" is so popular that it is now its own trope that gets academic papers written about it. (Obviously, none of this is reflected in the tabletop games.) Both the oversaturated fiction scene and the floundering ttrpg scene have gone in completely different conceptual directions.</p><p></p><p>Shows like <em>True Blood</em>, <em>From Dusk Till Dawn</em>, <em>Being Human</em>, and <em>Lost Girl</em> are the closest I can think of to approximating what ttrpgs try to do (they're not really all that close btw) and they all fizzled out eventually. The longest running urban fantasy tv show franchise is <em>Vampire Diaries</em> spinoffs, which is heavy on the romance and soap opera.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8681332, member: 6686357"] [USER=19675]@Dannyalcatraz[/USER] I hear what you're saying. It would be nice if there was a unified UF game system with all of those as campaign settings for exploring more specific takes on the genre. Indeed. I suspect that's because "paranormal investigators and/or monster hunters" is just easier to grok and is more or less a modern-ish take on the D&D formula of dungeoneering. There's [I]Chill[/I], [I]Call of Cthulhu[/I], [I]Tabloid![/I], [I]Dark•Matter[/I], [I]Monster of the Week[/I], [I]Buffy[/I], retroclones, etc. And it has a firm basis in pop culture in the form of [I]X-Files[/I], Hammer Horror, [I]Buffy[/I], [I]Supernatural[/I], etc that groups can draw upon for inspiration and understanding. Meanwhile, the latter... is really only a thing in obscure/also-ran tabletop games. The only representation in pop culture that normies would have heard of are the paranormal romances and supernatural soap operas. These get pretty silly after a while. For example, "werewolf male pregnancy" is so popular that it is now its own trope that gets academic papers written about it. (Obviously, none of this is reflected in the tabletop games.) Both the oversaturated fiction scene and the floundering ttrpg scene have gone in completely different conceptual directions. Shows like [I]True Blood[/I], [I]From Dusk Till Dawn[/I], [I]Being Human[/I], and [I]Lost Girl[/I] are the closest I can think of to approximating what ttrpgs try to do (they're not really all that close btw) and they all fizzled out eventually. The longest running urban fantasy tv show franchise is [I]Vampire Diaries[/I] spinoffs, which is heavy on the romance and soap opera. [/QUOTE]
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