Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Urban Fantasy via D&D 2024
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 9586478" data-attributes="member: 205"><p>That's fair. You simply set up the narration that guns aren't crazily more effective than medieval/fantasy weaponry, people on Earth simply don't (or didn't) enjoy any sort of supernatural resilience. A 10th level fighter can take a few bullets just like they take sword swings or claws.</p><p></p><p></p><p>Tools could definitely work. Land vehicles becomes medieval land vehicles. Then have tool proficiences for autos, motorcyles, large vehicles, planes, etc. </p><p></p><p>Some skills would need to be context-specific. History for a fantasy world refugee wouldn't necessarily include knowledge of ancient Egypt; likewise, History for an Earth human wouldn't cover the War of the Lich-Kings. That would depend on the relative recency of the fantasy world migration, though. Big difference between "last year" and "50 years ago".</p><p></p><p>If the focus is more on Earth humans as PCs, I might have more Int skills that focus on broad Earth-relevant topics. Science and Law come to mind. "Computers" could be a skill, or could be a tool proficiency.</p><p></p><p></p><p>Really, this comes down to a worldbuilding question. Ideally, I'd take the main magical classes (and magical underpinnings) and decide how they work on Earth. </p><p></p><p>Can normal Earth humans level? Can they learn wizardry? Does divine magic work on faith, and is thus open to the faithful of Earth? Can a talented musician gain bardic magic?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9586478, member: 205"] That's fair. You simply set up the narration that guns aren't crazily more effective than medieval/fantasy weaponry, people on Earth simply don't (or didn't) enjoy any sort of supernatural resilience. A 10th level fighter can take a few bullets just like they take sword swings or claws. Tools could definitely work. Land vehicles becomes medieval land vehicles. Then have tool proficiences for autos, motorcyles, large vehicles, planes, etc. Some skills would need to be context-specific. History for a fantasy world refugee wouldn't necessarily include knowledge of ancient Egypt; likewise, History for an Earth human wouldn't cover the War of the Lich-Kings. That would depend on the relative recency of the fantasy world migration, though. Big difference between "last year" and "50 years ago". If the focus is more on Earth humans as PCs, I might have more Int skills that focus on broad Earth-relevant topics. Science and Law come to mind. "Computers" could be a skill, or could be a tool proficiency. Really, this comes down to a worldbuilding question. Ideally, I'd take the main magical classes (and magical underpinnings) and decide how they work on Earth. Can normal Earth humans level? Can they learn wizardry? Does divine magic work on faith, and is thus open to the faithful of Earth? Can a talented musician gain bardic magic? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Urban Fantasy via D&D 2024
Top