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<blockquote data-quote="Reynard" data-source="post: 9586684" data-attributes="member: 467"><p>On spellcasting and otherwise fueling magical class abilitites:</p><p></p><p>First, the list would have to be curated and "mundane" folks might need dedicated subclasses, but that is beyond the scope here.</p><p></p><p>Second, you would need an appropriately powerful artifact (or pet, but that's a little weird for non-bad guys) to drain, based on spell level 9or class ability level/2):</p><p>Cantrip = common</p><p>1st-2nd level= uncommon</p><p>3rd-4th= rare</p><p>5-6th level= very rare</p><p>7th-8th level= legendary</p><p>9th level= artifact</p><p>In reality, the game would have a soft level cap where magic from PCs and regular NPCs caps out at 5th levels spells and equivalent.</p><p>I would have to mul over the draining mechanism. probably, you could try and use a less rarity item to fuel a casting but it would drain it (either automatically or by some check failure). Single use items would get drained automatically even when used normally.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9586684, member: 467"] On spellcasting and otherwise fueling magical class abilitites: First, the list would have to be curated and "mundane" folks might need dedicated subclasses, but that is beyond the scope here. Second, you would need an appropriately powerful artifact (or pet, but that's a little weird for non-bad guys) to drain, based on spell level 9or class ability level/2): Cantrip = common 1st-2nd level= uncommon 3rd-4th= rare 5-6th level= very rare 7th-8th level= legendary 9th level= artifact In reality, the game would have a soft level cap where magic from PCs and regular NPCs caps out at 5th levels spells and equivalent. I would have to mul over the draining mechanism. probably, you could try and use a less rarity item to fuel a casting but it would drain it (either automatically or by some check failure). Single use items would get drained automatically even when used normally. [/QUOTE]
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