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urban festival session - advice?
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<blockquote data-quote="birdchili" data-source="post: 2382507" data-attributes="member: 33239"><p>heya dm-type folks,</p><p></p><p>I'm in the early stages of an urban-based campaign (pcs are now mid-level 2), but the party have been largely adventuring in very dungeon-like settings so far. Furthermore, the campaign has had a nasty, dark tone until now.</p><p></p><p>The next session is going to be during the highsun festival in the city. I'm hoping that it's going to play out as a low/no combat session, with a "happier" vibe and less of a big quest feel. I'm hoping the give the players a bit more of a feel for the city, develop some characters I've introduced, and hopefully have them up to their eyeballs in options/plot hooks to pursue by the end of the session. I also want to make sure the players feel like they're *doing* something rather than just witnessing the festival.</p><p></p><p>That said, I'm feeling a bit overwhelmed wrt how to plan for a session like this... I'm going to make sure I have some conversations/events planned with some of my npcs, and will probably arrange for some festival things that my players can get involved in... I haven't given my players a city map yet (I don't have one they can see made up), but plan to have a handout by next session... I'm worried that they'll just look at the map and it'll be "ok... we go <here>"... what happens... "ok... we go <there>"... etc... which doesn't strike me as a compelling session.</p><p></p><p>Any advice on how to make a session like this "flow" nicely? How much and what would you plan?</p></blockquote><p></p>
[QUOTE="birdchili, post: 2382507, member: 33239"] heya dm-type folks, I'm in the early stages of an urban-based campaign (pcs are now mid-level 2), but the party have been largely adventuring in very dungeon-like settings so far. Furthermore, the campaign has had a nasty, dark tone until now. The next session is going to be during the highsun festival in the city. I'm hoping that it's going to play out as a low/no combat session, with a "happier" vibe and less of a big quest feel. I'm hoping the give the players a bit more of a feel for the city, develop some characters I've introduced, and hopefully have them up to their eyeballs in options/plot hooks to pursue by the end of the session. I also want to make sure the players feel like they're *doing* something rather than just witnessing the festival. That said, I'm feeling a bit overwhelmed wrt how to plan for a session like this... I'm going to make sure I have some conversations/events planned with some of my npcs, and will probably arrange for some festival things that my players can get involved in... I haven't given my players a city map yet (I don't have one they can see made up), but plan to have a handout by next session... I'm worried that they'll just look at the map and it'll be "ok... we go <here>"... what happens... "ok... we go <there>"... etc... which doesn't strike me as a compelling session. Any advice on how to make a session like this "flow" nicely? How much and what would you plan? [/QUOTE]
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urban festival session - advice?
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