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Urban Thief Help Needed
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2531414" data-attributes="member: 34334"><p>I would go with the Halfling, if you want pure rogue-y goodness. The human's extra skill point per level and extra feat do not compare with the equivalent of 17 bonus skill points to your thiefy skills (size, Dex bonus and racial skill bonuses, partially offset by a Strength penalty), a bonus to all saves, and racial bonuses to combat (both AC and attacks, partially offset by weapon size).</p><p></p><p>As for your stats, I'd use the following spread (assuming elite array, which is equal to 26 points):</p><p></p><p>Str: 12 - 2 = 10</p><p>Dex: 15 + 2 = 17</p><p>Con: 13</p><p>Int: 14</p><p>Wis: 8</p><p>Cha: 10</p><p></p><p>You'll need some hp advantage, thus the higher Con. You may want to talk your way out of more situations, and could switch the Con and Cha.</p><p></p><p>Skills (at first level): Max out Balance, Climb, Disable Device, Escape Artist, Hide, Jump, Move Silently, Open Lock and Tumble. Put 2 each into Search and Listen (not Spot, as it is assumed this character will be in the dark a lot). At second level, make sure you put a point into Jump, Escape Artist, and Tumble, as these skills will net you another +8 total in synergy bonuses. You should also look towards developing your Bluff skill ASAP for that huge synergy boost.</p><p></p><p>Feats: You may be tempted to go for a lot of skill-boosting feats, like Deft Hands, Alertness, Agile, Acrobatic, Stealthy or Nimble Fingers. In my experience, these are inferior to feats that actually expand your repertoire, like Blind-fight. Darkness provides concealment to your enemies and penalties to your speed. Few guards will have this feat, preferring to take things like Weapon Focus or Power Attack, so they will have to deal with the darkness, too. Having this feat gives YOU the edge in the dark; players of Thief: Deadly Shadows will know what I mean by that. As for feats at third level and beyond, go with the Point Blank Shot feat chain, or feats that may be required for and PrC's (see next paragraph).</p><p></p><p>Later levels: Keep advancing your core skills, increasing your Dex and Int for maximum utility. Look towards PrC's that either keep your skill points high, or that offset your racial disadvantages. My picks are below (all from Complete Adventurer)</p><p></p><p>Dungeon Delver: Big bonuses underground, including darkvision. Perfect for breaking into underground vaults and treasuries.</p><p>Nightsong Infiltrator: Following your 'prepared second-story man' theme, this PrC gets big bonuses when he is able to 'case the joint'. He can share these bonuses with the party, too!</p><p>Thief-Acrobat: Be like Puck from Alpha Flight! Tumble everywhere at maximum speed, and knock people over as you go by.</p><p></p><p>As far as Prestige Classes go, they're very easy to implement. As long as you meet all the requirements for the class at the time you gain a new level, you may take a level in that class as though it were any other class. It's just like multi-classing between the various classes in the PHB, except that you have to meet certain standards. (And there's no XP penalty! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2531414, member: 34334"] I would go with the Halfling, if you want pure rogue-y goodness. The human's extra skill point per level and extra feat do not compare with the equivalent of 17 bonus skill points to your thiefy skills (size, Dex bonus and racial skill bonuses, partially offset by a Strength penalty), a bonus to all saves, and racial bonuses to combat (both AC and attacks, partially offset by weapon size). As for your stats, I'd use the following spread (assuming elite array, which is equal to 26 points): Str: 12 - 2 = 10 Dex: 15 + 2 = 17 Con: 13 Int: 14 Wis: 8 Cha: 10 You'll need some hp advantage, thus the higher Con. You may want to talk your way out of more situations, and could switch the Con and Cha. Skills (at first level): Max out Balance, Climb, Disable Device, Escape Artist, Hide, Jump, Move Silently, Open Lock and Tumble. Put 2 each into Search and Listen (not Spot, as it is assumed this character will be in the dark a lot). At second level, make sure you put a point into Jump, Escape Artist, and Tumble, as these skills will net you another +8 total in synergy bonuses. You should also look towards developing your Bluff skill ASAP for that huge synergy boost. Feats: You may be tempted to go for a lot of skill-boosting feats, like Deft Hands, Alertness, Agile, Acrobatic, Stealthy or Nimble Fingers. In my experience, these are inferior to feats that actually expand your repertoire, like Blind-fight. Darkness provides concealment to your enemies and penalties to your speed. Few guards will have this feat, preferring to take things like Weapon Focus or Power Attack, so they will have to deal with the darkness, too. Having this feat gives YOU the edge in the dark; players of Thief: Deadly Shadows will know what I mean by that. As for feats at third level and beyond, go with the Point Blank Shot feat chain, or feats that may be required for and PrC's (see next paragraph). Later levels: Keep advancing your core skills, increasing your Dex and Int for maximum utility. Look towards PrC's that either keep your skill points high, or that offset your racial disadvantages. My picks are below (all from Complete Adventurer) Dungeon Delver: Big bonuses underground, including darkvision. Perfect for breaking into underground vaults and treasuries. Nightsong Infiltrator: Following your 'prepared second-story man' theme, this PrC gets big bonuses when he is able to 'case the joint'. He can share these bonuses with the party, too! Thief-Acrobat: Be like Puck from Alpha Flight! Tumble everywhere at maximum speed, and knock people over as you go by. As far as Prestige Classes go, they're very easy to implement. As long as you meet all the requirements for the class at the time you gain a new level, you may take a level in that class as though it were any other class. It's just like multi-classing between the various classes in the PHB, except that you have to meet certain standards. (And there's no XP penalty! :D ) [/QUOTE]
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