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Urban Thief Help Needed
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<blockquote data-quote="Synthetik Fish" data-source="post: 2533569" data-attributes="member: 8746"><p>You're not stupid, you're jsut new to this 3.5 stuff. They completely changed everything. No -10 AC anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (hopefully!)</p><p></p><p>Bluff synergy: With the way skills are structured in 3.5 E, when you have 5 ranks in certain skills, tehy give you a +2 synergy bonus to checks with certain other skills. Bluff gives it to like 3 I think. It should list under "special" in the skill description what skills it gives bonuses to. I THINK it's sleight of hand, diplomacy, and something else? You'd have to check, I don't have a PHB handy.</p><p></p><p>Prestige classes: They way that they works is that once you fufill the requirements for a prestige class, you are allowed to take levels in it. How many is up to you, there are no minimums or maximums... NOR are you penalized for taking more than one (cross-classing doesn't apply to prestige classes.) You could be level 7 rogue, decide that you want to take a prestige class. Assuing you meet the requirements, let's say you take a level of Nightsong Infiltrator. So you'd be Rogue 7/ NI 1. Let's say you don't like it... so you take levels in Shadow Dancer the next two levels (again, assuming that you meet the requirements.) You would now be Rogue 7/ NI 1/ SD 2. And because both NI and SD are prestige classes, you incur no penalties (to XP, etc) for having more than one. Hope this clarifies thigns for you?</p><p></p><p>Personally, I think that Dungeon Delver isn't that great of a prestige class. Check out Shadow Dancer... it really is awesome! You can teleport through shadows, and hide in plain sight. It used to get extra sneak attack dice too, I'd talk to your DM about re-intiplementing that. Or even jsut stick with straight rogue, they get some awesome abilities at higher levels. </p><p></p><p>If you plan on doing a lot of fighting, it isn't a bad idea to pick up 4 levels in Fighter so you can get Weapon Specialization... or even Ranger (try to put an urban spin on it?) </p><p></p><p>Rogue/sorcers are also pretty cool-- since you make a touch attack with ray spells, you can actually sneak attack with them. Think of a 7th level rogue/ 1st level sorcerer. You'r hiding. Oger comes along. You sneak attack it with a ray of enfeeblement. It not only takes your sneak attack damage, but also loses the Strength from the spell. Nifty!! Same goes for all rays, and Magic Missile, and pretty much any spell that requires an attack roll. The nice thing about rays and ranged touch spells is that they 99% of the time they don't allow saving throws-- good for you, because you're main class isn't the spellcaster, and thus your saves (the DC of the spell that you cast that the monster has to over-come) wouldn't be high.</p><p></p><p>Hope this helps, leave a post with any further Q's</p></blockquote><p></p>
[QUOTE="Synthetik Fish, post: 2533569, member: 8746"] You're not stupid, you're jsut new to this 3.5 stuff. They completely changed everything. No -10 AC anymore ;) (hopefully!) Bluff synergy: With the way skills are structured in 3.5 E, when you have 5 ranks in certain skills, tehy give you a +2 synergy bonus to checks with certain other skills. Bluff gives it to like 3 I think. It should list under "special" in the skill description what skills it gives bonuses to. I THINK it's sleight of hand, diplomacy, and something else? You'd have to check, I don't have a PHB handy. Prestige classes: They way that they works is that once you fufill the requirements for a prestige class, you are allowed to take levels in it. How many is up to you, there are no minimums or maximums... NOR are you penalized for taking more than one (cross-classing doesn't apply to prestige classes.) You could be level 7 rogue, decide that you want to take a prestige class. Assuing you meet the requirements, let's say you take a level of Nightsong Infiltrator. So you'd be Rogue 7/ NI 1. Let's say you don't like it... so you take levels in Shadow Dancer the next two levels (again, assuming that you meet the requirements.) You would now be Rogue 7/ NI 1/ SD 2. And because both NI and SD are prestige classes, you incur no penalties (to XP, etc) for having more than one. Hope this clarifies thigns for you? Personally, I think that Dungeon Delver isn't that great of a prestige class. Check out Shadow Dancer... it really is awesome! You can teleport through shadows, and hide in plain sight. It used to get extra sneak attack dice too, I'd talk to your DM about re-intiplementing that. Or even jsut stick with straight rogue, they get some awesome abilities at higher levels. If you plan on doing a lot of fighting, it isn't a bad idea to pick up 4 levels in Fighter so you can get Weapon Specialization... or even Ranger (try to put an urban spin on it?) Rogue/sorcers are also pretty cool-- since you make a touch attack with ray spells, you can actually sneak attack with them. Think of a 7th level rogue/ 1st level sorcerer. You'r hiding. Oger comes along. You sneak attack it with a ray of enfeeblement. It not only takes your sneak attack damage, but also loses the Strength from the spell. Nifty!! Same goes for all rays, and Magic Missile, and pretty much any spell that requires an attack roll. The nice thing about rays and ranged touch spells is that they 99% of the time they don't allow saving throws-- good for you, because you're main class isn't the spellcaster, and thus your saves (the DC of the spell that you cast that the monster has to over-come) wouldn't be high. Hope this helps, leave a post with any further Q's [/QUOTE]
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