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[URBIS] A substitute for mind flayers
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<blockquote data-quote="Schmoe" data-source="post: 1213474" data-attributes="member: 913"><p>The Daresh are a very cool concept, and they definitely sound like something that the Aboleth would have created. One criticism I have is that I think your CR adjustments are a little too high. The only CR-affecting benefits that a Daresh-controlled creature gets are slight increases in natural armor and bonuses to stats. I think the adult Daresh should only be about a +1 CR, the elder Daresh should be +2 or at most +3, and the juvenile shouldn't have a CR adjustment at all.</p><p></p><p>Also, based on the description, I picture the elder Daresh a little different than the abilities given in the template. I would reduce the dexterity more (-4 or -6), and I wouldn't give it such a large boost to strength. </p><p></p><p>I also would consider the role these creatures are bred for - scouting. The changes to an elder Daresh actually inhibit it in its intended role. But it's such a cool concept that I think you should stick with it. Instead of focusing on physical abilities, give the elder Daresh some spell-like abilities, such as Detect Thoughts, Clairvoyance, Prying Eyes, and others that allow it to gain as much information as possible without exposing itself to the good races. </p><p></p><p>Just my opinions.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 1213474, member: 913"] The Daresh are a very cool concept, and they definitely sound like something that the Aboleth would have created. One criticism I have is that I think your CR adjustments are a little too high. The only CR-affecting benefits that a Daresh-controlled creature gets are slight increases in natural armor and bonuses to stats. I think the adult Daresh should only be about a +1 CR, the elder Daresh should be +2 or at most +3, and the juvenile shouldn't have a CR adjustment at all. Also, based on the description, I picture the elder Daresh a little different than the abilities given in the template. I would reduce the dexterity more (-4 or -6), and I wouldn't give it such a large boost to strength. I also would consider the role these creatures are bred for - scouting. The changes to an elder Daresh actually inhibit it in its intended role. But it's such a cool concept that I think you should stick with it. Instead of focusing on physical abilities, give the elder Daresh some spell-like abilities, such as Detect Thoughts, Clairvoyance, Prying Eyes, and others that allow it to gain as much information as possible without exposing itself to the good races. Just my opinions. [/QUOTE]
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[URBIS] A substitute for mind flayers
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