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[Urbis] Building a Pantheon
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<blockquote data-quote="reason" data-source="post: 2980845" data-attributes="member: 6022"><p><strong>...</strong></p><p></p><p>Deity ideas here, feel free to loot for flavor:</p><p></p><p><a href="http://www.principiainfecta.com/archives/the_enclave/powers/index.php" target="_blank">http://www.principiainfecta.com/archives/the_enclave/powers/index.php</a></p><p></p><p>(The way in which these fit into a society is scattered throughout <a href="http://www.principiainfecta.com/archives/the_enclave/index.php" target="_blank">the Enclave setting</a>; it's actually been rather interesting to me that you can have a dramatically incomplete pantheon - by the book, ticking off domains and whatnot - that nonetheless feels very complete and organic in practice; it is what is).</p><p></p><p>I think a god (power, whatever) can manage to be important and distant without being inhuman or teeth-chompingly fearsome. I guess the ideas above tend to the mysterious and really very human deities, better suited to mystery cult religions. Alternately, good for campaigns with a pseudo-ancient-world flavor, in which the line between gods and people is a blurred one.</p><p></p><p>Something a little different and less formed is here:</p><p></p><p><a href="http://www.principiainfecta.com/archives/the_place_where_stars_fell/index.php" target="_blank">http://www.principiainfecta.com/archives/the_place_where_stars_fell/index.php</a></p><p></p><p>Gods as big and fearsome physical crystallizations of raw human emotion or motivation; giants of Shame, Ill Will, Joy, Great Rage and so forth. I like this idea; not sure how much mileage other folk get from it.</p><p></p><p>Something similar but more cerebral is hinted at in here:</p><p></p><p><a href="http://www.principiainfecta.com/archives/ten_thousand_gates/index.php" target="_blank">http://www.principiainfecta.com/archives/ten_thousand_gates/index.php</a></p><p></p><p>Gods as demiurges of sophisticated, cultured human desires; the Imperative of Books Unwritten, for example. These powers choose vessels as symbiotes with which to experience themselves; all very planescapey.</p><p></p><p>The other Principia are somewhat monotheistic, science-fictional or are those in which gods are far less important - or far less real - than those who worship them. I think there's always room for something like the World Crafter, however - if you're going to have avatars, you should have *AVATARS*:</p><p></p><p><a href="http://www.principiainfecta.com/archives/2006/04/susen_and_the_w.php" target="_blank">http://www.principiainfecta.com/archives/2006/04/susen_and_the_w.php</a></p><p></p><p>Reason</p><p><a href="http://www.principiainfecta.com" target="_blank">Principia Infecta</a></p></blockquote><p></p>
[QUOTE="reason, post: 2980845, member: 6022"] [b]...[/b] Deity ideas here, feel free to loot for flavor: [url]http://www.principiainfecta.com/archives/the_enclave/powers/index.php[/url] (The way in which these fit into a society is scattered throughout [URL=http://www.principiainfecta.com/archives/the_enclave/index.php]the Enclave setting[/URL]; it's actually been rather interesting to me that you can have a dramatically incomplete pantheon - by the book, ticking off domains and whatnot - that nonetheless feels very complete and organic in practice; it is what is). I think a god (power, whatever) can manage to be important and distant without being inhuman or teeth-chompingly fearsome. I guess the ideas above tend to the mysterious and really very human deities, better suited to mystery cult religions. Alternately, good for campaigns with a pseudo-ancient-world flavor, in which the line between gods and people is a blurred one. Something a little different and less formed is here: [url]http://www.principiainfecta.com/archives/the_place_where_stars_fell/index.php[/url] Gods as big and fearsome physical crystallizations of raw human emotion or motivation; giants of Shame, Ill Will, Joy, Great Rage and so forth. I like this idea; not sure how much mileage other folk get from it. Something similar but more cerebral is hinted at in here: [url]http://www.principiainfecta.com/archives/ten_thousand_gates/index.php[/url] Gods as demiurges of sophisticated, cultured human desires; the Imperative of Books Unwritten, for example. These powers choose vessels as symbiotes with which to experience themselves; all very planescapey. The other Principia are somewhat monotheistic, science-fictional or are those in which gods are far less important - or far less real - than those who worship them. I think there's always room for something like the World Crafter, however - if you're going to have avatars, you should have *AVATARS*: [url]http://www.principiainfecta.com/archives/2006/04/susen_and_the_w.php[/url] Reason [URL=http://www.principiainfecta.com]Principia Infecta[/URL] [/QUOTE]
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