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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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[URBIS] PDF draft or not?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2726715" data-attributes="member: 7177"><p>A valid question, and I must admit that there are indeed quite a few similarities between the settings (and ironically, both were initially developed for the great WotC Setting Search of 2002...).</p><p></p><p>I'd say the main thing is the much greater focus of Urbis on urban environments. There's not just one huge city like with Eberron (and even Sharn has "only" 200,000 inhabitants), but scores of them, and each one has its own, unique character and quirks. There is Grüngarten of the Flannish Cities, where eating meat is illegal and a thriving black market for meat products has developed. Or Chanes in the League of Armach, where the musical arts have been developed into a highly advanced science and songs are used to cure all sorts of illnesses of both the body and mind. Or Neubodenwald in the Star Mountains where mages use quirks in the local magical field to teleport themselves to distant planets. And those only begin to scratch the surface of the sheer variety of the cities of Urbis</p><p></p><p>In Eberron, the adventurers are supposed to explore distant ocales and countries and move rapidly from place to place. In Urbis, each city is a world in its own right which will take many adventures to explore - if not an entire campaign.</p><p></p><p>That doesn't mean that exploring the wilderness and distant countries is impossible in Urbis - I realize that those are old D&D standbys and I've made room for those, too. But you will have to travel farther afield for them, and they are not the main focus of the setting.</p><p></p><p></p><p>Does this help?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2726715, member: 7177"] A valid question, and I must admit that there are indeed quite a few similarities between the settings (and ironically, both were initially developed for the great WotC Setting Search of 2002...). I'd say the main thing is the much greater focus of Urbis on urban environments. There's not just one huge city like with Eberron (and even Sharn has "only" 200,000 inhabitants), but scores of them, and each one has its own, unique character and quirks. There is Grüngarten of the Flannish Cities, where eating meat is illegal and a thriving black market for meat products has developed. Or Chanes in the League of Armach, where the musical arts have been developed into a highly advanced science and songs are used to cure all sorts of illnesses of both the body and mind. Or Neubodenwald in the Star Mountains where mages use quirks in the local magical field to teleport themselves to distant planets. And those only begin to scratch the surface of the sheer variety of the cities of Urbis In Eberron, the adventurers are supposed to explore distant ocales and countries and move rapidly from place to place. In Urbis, each city is a world in its own right which will take many adventures to explore - if not an entire campaign. That doesn't mean that exploring the wilderness and distant countries is impossible in Urbis - I realize that those are old D&D standbys and I've made room for those, too. But you will have to travel farther afield for them, and they are not the main focus of the setting. Does this help? [/QUOTE]
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