Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Urbis - Should I follow the GSL, or make the setting system-independent?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4665493" data-attributes="member: 54707"><p>If it's a Wiki and you want it to be publicly available as such, then obviously make it system neutral, with certain differences from ordinary forms. Don't make it just a D&D work, and certainly not a specific edition D&D work. You will appeal to a larger group of people and you will protect yourself from any kinds of copyright or licensing violations of attempting public disclosure of what is considered proprietary. (Depending on how closely you wish to reproduce basic game disclosures on-line. Is it just an original setting disclosure, or are you reproducing game content on-line?)</p><p></p><p>Also that will cover and protect you if you want to seek a specific kind of publisher later because then your work would not have already been made publicly available on the internet.</p><p></p><p>Few if any publishers would want to publish supposedly proprietary information, or a supposedly original product, if it is already publicly available at no cost. (This assumes your Wiki is freely accessible, and I got onto it easily enough). If you want to seriously pursue publication then stay off the internet altogether, except in teaser form, or heavily restrict access to your Wiki to only a few people you can trust, and so that it cannot be easily or publicly accessed, linked to, or even found by potential publishers. Yes, it is the romance of the internet that if everything is freely available this will somehow magically attract profit and publishers. <strong>It will not.</strong> <em>Publishers make money and so do authors specifically because their work is not freely available.</em> Otherwise people make a reputation of "giving stuff away," and "making cool stuff," not of making a profit.</p><p></p><p>You can always keep any other copy of your work in any form you wish any where else so that it cannot be publicly accessed but where you can easily convert it into any format for whatever type of profit motive publication you desire. In other words it is not either/or. You can produce a "scrubbed publicly accessible form" for your Wiki and a commercial form for yourself and your publication efforts.</p><p></p><p>But I wouldn't necessarily rename many creatures, etc, even if you do produce a "public form" of the work. </p><p></p><p>Some ideas, names, conventions, etc. have become so universal they have almost become a thing unto themselves and would be easily recognizable to any "system."</p><p></p><p>You might wanna reconsider renaming creatures and so forth if you could make them truly original in some way (even if it was in a minor way) and you wanted to publish in some medium other than gaming, such as in fictional book form.</p><p></p><p>Anyways, Godspeed and good luck.</p><p></p><p></p><p></p><p>By the way, the question is not really which would the fans prefer. It is, <em>do you intend to publish this for profit at some point,</em> or not?</p><p></p><p>You can give the fans exactly what they prefer on the internet, and not turn a dime. Or you can arouse interest on the internet and later produce a commercially viable product.</p><p></p><p>If you really intend commercial publication then what the fans want for free is not the issue, it is what the fans would be willing to pay for versus what you are willing to make available freely.</p><p></p><p>Giving away freely to someone everything they want in the way they want it, and getting them to pay for what they want are two completely different and contradictory aims.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4665493, member: 54707"] If it's a Wiki and you want it to be publicly available as such, then obviously make it system neutral, with certain differences from ordinary forms. Don't make it just a D&D work, and certainly not a specific edition D&D work. You will appeal to a larger group of people and you will protect yourself from any kinds of copyright or licensing violations of attempting public disclosure of what is considered proprietary. (Depending on how closely you wish to reproduce basic game disclosures on-line. Is it just an original setting disclosure, or are you reproducing game content on-line?) Also that will cover and protect you if you want to seek a specific kind of publisher later because then your work would not have already been made publicly available on the internet. Few if any publishers would want to publish supposedly proprietary information, or a supposedly original product, if it is already publicly available at no cost. (This assumes your Wiki is freely accessible, and I got onto it easily enough). If you want to seriously pursue publication then stay off the internet altogether, except in teaser form, or heavily restrict access to your Wiki to only a few people you can trust, and so that it cannot be easily or publicly accessed, linked to, or even found by potential publishers. Yes, it is the romance of the internet that if everything is freely available this will somehow magically attract profit and publishers. [B]It will not.[/B] [I]Publishers make money and so do authors specifically because their work is not freely available.[/I] Otherwise people make a reputation of "giving stuff away," and "making cool stuff," not of making a profit. You can always keep any other copy of your work in any form you wish any where else so that it cannot be publicly accessed but where you can easily convert it into any format for whatever type of profit motive publication you desire. In other words it is not either/or. You can produce a "scrubbed publicly accessible form" for your Wiki and a commercial form for yourself and your publication efforts. But I wouldn't necessarily rename many creatures, etc, even if you do produce a "public form" of the work. Some ideas, names, conventions, etc. have become so universal they have almost become a thing unto themselves and would be easily recognizable to any "system." You might wanna reconsider renaming creatures and so forth if you could make them truly original in some way (even if it was in a minor way) and you wanted to publish in some medium other than gaming, such as in fictional book form. Anyways, Godspeed and good luck. By the way, the question is not really which would the fans prefer. It is, [I]do you intend to publish this for profit at some point,[/I] or not? You can give the fans exactly what they prefer on the internet, and not turn a dime. Or you can arouse interest on the internet and later produce a commercially viable product. If you really intend commercial publication then what the fans want for free is not the issue, it is what the fans would be willing to pay for versus what you are willing to make available freely. Giving away freely to someone everything they want in the way they want it, and getting them to pay for what they want are two completely different and contradictory aims. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Urbis - Should I follow the GSL, or make the setting system-independent?
Top