Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Urbis] Stopping Adventurers and other Public Menaces
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 2252891" data-attributes="member: 7177"><p>Regarding the bloodstone issue...</p><p></p><p>Urbis is a world where people have figured out how to mass-produce magic items (and it isn't pretty). But this presents certain problems. For example, the people who create golems aren't ecessary those who are the ones who should be directing them - you need those skilled mages producing more valuable magic items instead of doing overseer work at public construction sites and so on which pretty much anyone could do.</p><p></p><p>So bloodstone bonds were created to "transfer" effective ownership of golems to other people. At the same time, you wanted to be able to transfer the "ownership" of the golem to other people if the first one dies (or goes off shift, for that matter) - and you also wanted some way of severing the bond if the controller goes on a rampage or something. Bloodstone bonds can do all those.</p><p></p><p>And then some bright soul looked at these bloodstones, and had the bright idea... "Hey... I think we just invented theft protection for our most valuable pieces of equipment!" And the idea quickly caught on...</p><p></p><p>And as for depriving the PCs of their loot... Well, if they want to get magic items, maybe they should do some honest work like looting ancient dungeons for a change instead of stealing public property off the bodies of hard-working guardsmen! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2252891, member: 7177"] Regarding the bloodstone issue... Urbis is a world where people have figured out how to mass-produce magic items (and it isn't pretty). But this presents certain problems. For example, the people who create golems aren't ecessary those who are the ones who should be directing them - you need those skilled mages producing more valuable magic items instead of doing overseer work at public construction sites and so on which pretty much anyone could do. So bloodstone bonds were created to "transfer" effective ownership of golems to other people. At the same time, you wanted to be able to transfer the "ownership" of the golem to other people if the first one dies (or goes off shift, for that matter) - and you also wanted some way of severing the bond if the controller goes on a rampage or something. Bloodstone bonds can do all those. And then some bright soul looked at these bloodstones, and had the bright idea... "Hey... I think we just invented theft protection for our most valuable pieces of equipment!" And the idea quickly caught on... And as for depriving the PCs of their loot... Well, if they want to get magic items, maybe they should do some honest work like looting ancient dungeons for a change instead of stealing public property off the bodies of hard-working guardsmen! ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Urbis] Stopping Adventurers and other Public Menaces
Top