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[URBIS] The Road To Nowhere: An afterlife
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1064119" data-attributes="member: 7177"><p>I'm curious. Why? While the Road isn't all that inhospitable, there are certainly nicer spots out there...</p><p></p><p></p><p></p><p>I should probably introduce some limitations on spell use in this plane.</p><p></p><p>Perhaps any spells that help you to find any person or object simply don't work here - if you are looking for someone, you have to ask around and hope for the best...</p><p></p><p>And a similar prohibition on movement spells would probably also a good idea. No flight, no teleportation... if you want to travel the Road, you have to do it the hard way...</p><p></p><p>Apart from that, it shouldn't be all that disruptive. After all, <strong>Urbis</strong> is a world where the rich <em>expect</em> that someone casts a <em>ressurection</em> on them unless they have died of old age, so being able to visit some spirits of the dead shouldn't be all that dramatic...</p><p></p><p></p><p></p><p>Well, <em>Speak with the Dead</em> seems to assume that all dead remember their lives, and since I try to stick to the D&D rules as much as possible, I'm going to assume that all dead souls remember their lives...</p><p></p><p></p><p></p><p>For the dead, I'd say they just reappear again on the Road at the next dawn - while the Road isn't all that bad, they are still trapped there in some curious fashion, and a "second death" shouldn't be an easy release.</p><p></p><p>As for the living, they immediately go to the afterlife they are destined for - which might be the Road again...</p><p></p><p></p><p></p><p>Not any different from the prime material plane, really.</p><p></p><p></p><p></p><p>Well, there are probably quite a few towns where some religion or other holds sway. But the dead are nevertheless trapped there - whether they convert to a religion or not - unless someone goes to the trouble of ressurrecting them again, so it would be pointless for most. And remember that most of the dead souls on the Road didn't follow a reglion while alive despite overwhelming evidence that there <em>are</em> gods, so why should they change their minds now?</p><p></p><p>And thus it is possible for clerics to go on the Road and earn money there - but it's probably easier on the prime material plane...</p><p></p><p></p><p></p><p>They don't. But the population <em>density</em> doesn't seem to go up.</p><p></p><p>Of course, maybe that just means that the Road gets <em>longer</em> to keep up with the increasing number of souls...</p><p></p><p></p><p>Thanks for the feedback, anyway - I hope to get <strong>Urbis</strong> published one day, and I appreciate any help in polishing it.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1064119, member: 7177"] I'm curious. Why? While the Road isn't all that inhospitable, there are certainly nicer spots out there... I should probably introduce some limitations on spell use in this plane. Perhaps any spells that help you to find any person or object simply don't work here - if you are looking for someone, you have to ask around and hope for the best... And a similar prohibition on movement spells would probably also a good idea. No flight, no teleportation... if you want to travel the Road, you have to do it the hard way... Apart from that, it shouldn't be all that disruptive. After all, [b]Urbis[/b] is a world where the rich [i]expect[/i] that someone casts a [i]ressurection[/i] on them unless they have died of old age, so being able to visit some spirits of the dead shouldn't be all that dramatic... Well, [i]Speak with the Dead[/i] seems to assume that all dead remember their lives, and since I try to stick to the D&D rules as much as possible, I'm going to assume that all dead souls remember their lives... For the dead, I'd say they just reappear again on the Road at the next dawn - while the Road isn't all that bad, they are still trapped there in some curious fashion, and a "second death" shouldn't be an easy release. As for the living, they immediately go to the afterlife they are destined for - which might be the Road again... Not any different from the prime material plane, really. Well, there are probably quite a few towns where some religion or other holds sway. But the dead are nevertheless trapped there - whether they convert to a religion or not - unless someone goes to the trouble of ressurrecting them again, so it would be pointless for most. And remember that most of the dead souls on the Road didn't follow a reglion while alive despite overwhelming evidence that there [i]are[/i] gods, so why should they change their minds now? And thus it is possible for clerics to go on the Road and earn money there - but it's probably easier on the prime material plane... They don't. But the population [i]density[/i] doesn't seem to go up. Of course, maybe that just means that the Road gets [i]longer[/i] to keep up with the increasing number of souls... Thanks for the feedback, anyway - I hope to get [b]Urbis[/b] published one day, and I appreciate any help in polishing it. [/QUOTE]
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