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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 495061" data-attributes="member: 1953"><p>Urg the Unlikely, Half-Ogre</p><p>Medium Humanoid; Wiz 2/Bbn 1, AL N; CR 4; age 25</p><p>HD 2d8+2d4+1d12+15; hp 39; </p><p>Init +0; Spd 40 ft; AC 12 (+2 natural)</p><p>BAB +3; Atk +8 melee or +3 ranged;</p><p>SV Fort +8, Ref +0, Will +5;</p><p>Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10</p><p>(4th level stat bump, +1 to Int)</p><p></p><p>Skills (21 points): Concentration +3 (6), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +3 (5), Spellcraft +3 (5), Wilderness Lore +2 (4)</p><p>Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll</p><p>Languages: common, giant</p><p></p><p>Armor: none</p><p>Weapons: Quarterstaff: Atk +9 melee, Dmg 1d6+7, crit x2</p><p>Javelin: Atk +3 ranged, Dmg 1d6+5, crit x2, range 30ft</p><p>Other Gear: scroll of mage armor, scroll of enlarge, scroll of change self, ring of sustenance</p><p></p><p>Special Attacks:</p><p>Rage 1/day, 8 rounds: Str 24, Con 20, hp 49, AC 10, Atk (quarterstaff) +11 melee, Dmg 1d6+10</p><p></p><p>Spells: 4/3 DC = 13 + spell level</p><p>Spell Book:</p><p>0 – all</p><p>1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat</p><p></p><p>Urg has left the Crack Skull ogres to seek his destiny alone. Too long stifled by the idiotic ogrish way of life Urg left quickly and quietly while the tribe slumbered. He snatched a few choice items from his father’s store of treasure including a magic ring that he had coveted for many years. With no destination in mind, Urg left his home in the Larch Hills and traveled west towards the merchant trading route known simply as the Long Road. When he reached the trading route he headed north to the small village of Red Larch.</p><p></p><p>Urg’s first encounter with civilization was short and brutal. He had been surviving in the wilds mainly due to his ring but his curiosity and thirst for knowledge led him to the gates of Red Larch. Using a spell to make him appear more or less human, Urg entered the small town to explore and buy supplies. Unfortunately he miscalculated the duration of his spell and needless to say the fruit merchant he was bartering with was more than a little shocked to be suddenly confronted with 8 feet of half ogre. The merchant believing he was being attacked by a shape-changing demon screamed for the guard while Urg fled towards the main gate. At the gate he was confronted by four guards with loaded crossbows, frantically Urg muttered an incantation for a sleep spell as the guards targeted their crossbows on him. The sleep spell caught three of the humans but the fourth was unaffected and managed to get off a shot at the onrushing ogre. The guard’s shot was true and the crossbow bolt caught Urg in the meaty part of the shoulder but failed to slow him down. Urg barreled past the remaining guard and fled through the gates and east into the wilds.</p><p></p><p>Wounded and angry Urg continued to wander east until he was confronted by the vast green expanse of the Kryptgarden forest. Urg entered the dark wood and decided to make it his home, at least until his wound healed and he figured out where he could go without getting shot on sight. Living in the forest was difficult at first and without his ring Urg certainly would have starved to death in the first few weeks, but his ogrish instincts so long unused took over and Urg survived. The Kryptgarden forest is a dangerous place and Urg had many chances to practice his spells on marauding gnolls and bugbears and even to crack a few skulls with his quarterstaff. Survival became Urg’s first concern and as the days turned into months Urg realized that was getting no closer to his true goal of becoming a better wizard. Urg needed someone to teach him wiardry, but humans and other civilized races considered him nothing more than a rampaging monster. There had been in Urg’s life only one non-ogre who had shown him even the slightest bit of acceptance and even that was only gained through extortion. Urg made the only decision he could and left the Kryptgarden forest heading north towards the town of Longsaddle where a diminutive wizard and former ogre captive by the name of Haldo Halfstaff made his home.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 495061, member: 1953"] Urg the Unlikely, Half-Ogre Medium Humanoid; Wiz 2/Bbn 1, AL N; CR 4; age 25 HD 2d8+2d4+1d12+15; hp 39; Init +0; Spd 40 ft; AC 12 (+2 natural) BAB +3; Atk +8 melee or +3 ranged; SV Fort +8, Ref +0, Will +5; Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10 (4th level stat bump, +1 to Int) Skills (21 points): Concentration +3 (6), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +3 (5), Spellcraft +3 (5), Wilderness Lore +2 (4) Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll Languages: common, giant Armor: none Weapons: Quarterstaff: Atk +9 melee, Dmg 1d6+7, crit x2 Javelin: Atk +3 ranged, Dmg 1d6+5, crit x2, range 30ft Other Gear: scroll of mage armor, scroll of enlarge, scroll of change self, ring of sustenance Special Attacks: Rage 1/day, 8 rounds: Str 24, Con 20, hp 49, AC 10, Atk (quarterstaff) +11 melee, Dmg 1d6+10 Spells: 4/3 DC = 13 + spell level Spell Book: 0 – all 1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat Urg has left the Crack Skull ogres to seek his destiny alone. Too long stifled by the idiotic ogrish way of life Urg left quickly and quietly while the tribe slumbered. He snatched a few choice items from his father’s store of treasure including a magic ring that he had coveted for many years. With no destination in mind, Urg left his home in the Larch Hills and traveled west towards the merchant trading route known simply as the Long Road. When he reached the trading route he headed north to the small village of Red Larch. Urg’s first encounter with civilization was short and brutal. He had been surviving in the wilds mainly due to his ring but his curiosity and thirst for knowledge led him to the gates of Red Larch. Using a spell to make him appear more or less human, Urg entered the small town to explore and buy supplies. Unfortunately he miscalculated the duration of his spell and needless to say the fruit merchant he was bartering with was more than a little shocked to be suddenly confronted with 8 feet of half ogre. The merchant believing he was being attacked by a shape-changing demon screamed for the guard while Urg fled towards the main gate. At the gate he was confronted by four guards with loaded crossbows, frantically Urg muttered an incantation for a sleep spell as the guards targeted their crossbows on him. The sleep spell caught three of the humans but the fourth was unaffected and managed to get off a shot at the onrushing ogre. The guard’s shot was true and the crossbow bolt caught Urg in the meaty part of the shoulder but failed to slow him down. Urg barreled past the remaining guard and fled through the gates and east into the wilds. Wounded and angry Urg continued to wander east until he was confronted by the vast green expanse of the Kryptgarden forest. Urg entered the dark wood and decided to make it his home, at least until his wound healed and he figured out where he could go without getting shot on sight. Living in the forest was difficult at first and without his ring Urg certainly would have starved to death in the first few weeks, but his ogrish instincts so long unused took over and Urg survived. The Kryptgarden forest is a dangerous place and Urg had many chances to practice his spells on marauding gnolls and bugbears and even to crack a few skulls with his quarterstaff. Survival became Urg’s first concern and as the days turned into months Urg realized that was getting no closer to his true goal of becoming a better wizard. Urg needed someone to teach him wiardry, but humans and other civilized races considered him nothing more than a rampaging monster. There had been in Urg’s life only one non-ogre who had shown him even the slightest bit of acceptance and even that was only gained through extortion. Urg made the only decision he could and left the Kryptgarden forest heading north towards the town of Longsaddle where a diminutive wizard and former ogre captive by the name of Haldo Halfstaff made his home. [/QUOTE]
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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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