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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 496532" data-attributes="member: 1953"><p>Urg the Unlikely, Half-Ogre</p><p>Medium Humanoid; Wiz 3/Bbn 1, AL N; CR 5; age 28</p><p>HD 2d8+3d4+1d12+18; hp 44; </p><p>Init +0; Spd 40 ft; AC 12 (+2 natural)</p><p>BAB +3; Atk +8 melee or +3 ranged;</p><p>SV Fort +9, Ref +1, Will +5;</p><p>Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10</p><p>(4th level stat bump, +1 to Int)</p><p></p><p>Skills (25 points): Alchemy +2 (4) Concentration +4 (7), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +4 (6), Spellcraft +3 (5), Wilderness Lore +2 (4)</p><p>Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion</p><p>Languages: common, giant</p><p></p><p>Armor: none</p><p>Weapons: Quarterstaff: Atk +9 melee, Dmg 1d6+7, crit x2</p><p>Javelin: Atk +3 ranged, Dmg 1d6+5, crit x2, range 30ft</p><p>Other Gear: scroll of mage armor, scroll of enlarge, scroll of change self, ring of sustenance</p><p></p><p>Special Attacks:</p><p>Rage 1/day, 8 rounds: Str 24, Con 20, hp 56, AC 10, Atk (quarterstaff) +11 melee, Dmg 1d6+10</p><p></p><p>Spells: 4/3/2 DC = 13 + spell level</p><p>Spell Book:</p><p>0 – all</p><p>1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat</p><p>2nd – alter self, protection from arrows</p><p></p><p>Wary after his first brush with civilization ended in disaster, Urg approached the gates of Longsaddle with much more caution. Altering his appearance with a spell again he strode to the main gates and inquired where he might find the residence of Haldo Halfstaff. The guard on duty was reluctant to speak to the large stranger at first but a few gold pieces quickly changed his mind. Urg discovered that Haldo owned and ran a small shop in the market district where he sold potions and other magical trinkets; his home was above the shop. Knowing he had precious few minutes before his spell expired Urg made haste to Haldo’s abode.</p><p></p><p>Haldo’s shop was a humble two-story building with the bottom portion consisting of a modest storefront and the upper story serving as the wizard’s home. When Urg reached the store he was relieved to find that the shop was devoid of customers and contained only Haldo himself. Urg entered the shop and was cheerfully greeted by Haldo who hoped Urg was a potential customer. The halfling was just as Urg remembered if a little gray around the temples and he told Haldo that he must speak with him about a matter of great importance. The halfing, curiosity piqued, bade Urg to speak on, and with perfect timing Urg’s spell expired and he resumed his normal appearance. Poor Haldo nearly fainted at being confronted by one of his former captors; he still had terrible nightmares about his time in the Crack Skull lair. Before Urg could calm the shaken halfling Haldo quickly uttered an incantation and a wave of magical energy washed over Urg holding him completely immobile. Unable to speak and explain himself Urg watched helplessly as the guard was summoned. One of the guards, taking no chances, bashed the paralyzed half-ogre over the head with the butt of his pike, and as the world faded to black Urg wondered if humans ate their prisoners too. </p><p></p><p>Urg awoke not in an ogre sized cooking pot, but in a prison cell. His head was throbbing and he had been stripped of all his possessions including his spell book and components pouch. He stood and walked to the front of his cell to peer out through the bars. He was in a long stone hallway that had over a dozen other prison cells, most appeared to be empty but his keen nose caught the scent of other unfortunates a few cells down from his. Urg hung his head in complete misery, his dreams were shattered and it seemed he was destined to spend the rest of his days caged like an animal or if he was fortunate there would be the short walk to the headsman’s block and oblivion. Urg’s self pity was interrupted by the metallic jangle of keys and heavy footsteps from outside his cell. He looked up to see Haldo Halfstaff flanked by two human guards. Haldo dismissed the guards with a wave of his hand and turned a scrutinizing gaze on Urg. After a few moments Haldo began to speak and told Urg that he remembered him and that he was thankful for the kindness Urg had shown him in the Crack Skull lair. He also told Urg that the town elders was planning to execute him in the morning for crimes his tribe had perpetrated on the town as well as Haldo himself. Haldo urged Urg to tell him why he was here and if his story was plausible enough he might be able to convince the town elders to spare Urg’s life. Urg told his entire story from the time he left his tribe, to his problems in Red Larch; to the months he spent alone in the Kryptgarden forest and finally his arrival in Longsaddle. Urg explained that all he wanted was to learn magic and he had hoped that Haldo might take him as an apprentice. Haldo listened to Urg’s story intently and when Urg was finished he stood and told Urg he would return in the morning with the towns decision.</p><p></p><p>As good as his word Haldo returned early the next morning with two guards and an older human in shining full plate with the symbol of Tyr, god of justice on his breastplate. Haldo introduced the armored human as Harkam Bayle, head priest of the local temple of Tyr. Haldo told Urg that Harkam was here to determine if Urg was telling the truth and if he posed any threat to the community of Longsaddle. Two hours went by as Harkam interrogated Urg; he answered truthfully to all the clerics queries and willingly submitted to any detection spells the cleric wished to cast to further prove his sincerity. When the interrogation ended, Harkam pulled Haldo aside and spoke at length to him in hushed tones. Urg watched through the bars of his cell with grim anticipation, finally Harkam and the guards left and Haldo turned to Urg a tiny smile creasing the corners of his mouth. Haldo told Urg that Harkam found no deception or evil within Urg and that his life was to be spared. Urg was still guilty of participating in the various crimes his tribe had committed against Haldo himself and would be placed in the halflings custody to serve the wizard in whatever capacity Haldo wished for the term of five years. If Urg committed any crimes during this time his life would be forfeit. Urg could hardly believe his fortune and stood in dumbfounded shock as Haldo opened Urg’s cell to release his new apprentice.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 496532, member: 1953"] Urg the Unlikely, Half-Ogre Medium Humanoid; Wiz 3/Bbn 1, AL N; CR 5; age 28 HD 2d8+3d4+1d12+18; hp 44; Init +0; Spd 40 ft; AC 12 (+2 natural) BAB +3; Atk +8 melee or +3 ranged; SV Fort +9, Ref +1, Will +5; Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10 (4th level stat bump, +1 to Int) Skills (25 points): Alchemy +2 (4) Concentration +4 (7), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +4 (6), Spellcraft +3 (5), Wilderness Lore +2 (4) Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion Languages: common, giant Armor: none Weapons: Quarterstaff: Atk +9 melee, Dmg 1d6+7, crit x2 Javelin: Atk +3 ranged, Dmg 1d6+5, crit x2, range 30ft Other Gear: scroll of mage armor, scroll of enlarge, scroll of change self, ring of sustenance Special Attacks: Rage 1/day, 8 rounds: Str 24, Con 20, hp 56, AC 10, Atk (quarterstaff) +11 melee, Dmg 1d6+10 Spells: 4/3/2 DC = 13 + spell level Spell Book: 0 – all 1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat 2nd – alter self, protection from arrows Wary after his first brush with civilization ended in disaster, Urg approached the gates of Longsaddle with much more caution. Altering his appearance with a spell again he strode to the main gates and inquired where he might find the residence of Haldo Halfstaff. The guard on duty was reluctant to speak to the large stranger at first but a few gold pieces quickly changed his mind. Urg discovered that Haldo owned and ran a small shop in the market district where he sold potions and other magical trinkets; his home was above the shop. Knowing he had precious few minutes before his spell expired Urg made haste to Haldo’s abode. Haldo’s shop was a humble two-story building with the bottom portion consisting of a modest storefront and the upper story serving as the wizard’s home. When Urg reached the store he was relieved to find that the shop was devoid of customers and contained only Haldo himself. Urg entered the shop and was cheerfully greeted by Haldo who hoped Urg was a potential customer. The halfling was just as Urg remembered if a little gray around the temples and he told Haldo that he must speak with him about a matter of great importance. The halfing, curiosity piqued, bade Urg to speak on, and with perfect timing Urg’s spell expired and he resumed his normal appearance. Poor Haldo nearly fainted at being confronted by one of his former captors; he still had terrible nightmares about his time in the Crack Skull lair. Before Urg could calm the shaken halfling Haldo quickly uttered an incantation and a wave of magical energy washed over Urg holding him completely immobile. Unable to speak and explain himself Urg watched helplessly as the guard was summoned. One of the guards, taking no chances, bashed the paralyzed half-ogre over the head with the butt of his pike, and as the world faded to black Urg wondered if humans ate their prisoners too. Urg awoke not in an ogre sized cooking pot, but in a prison cell. His head was throbbing and he had been stripped of all his possessions including his spell book and components pouch. He stood and walked to the front of his cell to peer out through the bars. He was in a long stone hallway that had over a dozen other prison cells, most appeared to be empty but his keen nose caught the scent of other unfortunates a few cells down from his. Urg hung his head in complete misery, his dreams were shattered and it seemed he was destined to spend the rest of his days caged like an animal or if he was fortunate there would be the short walk to the headsman’s block and oblivion. Urg’s self pity was interrupted by the metallic jangle of keys and heavy footsteps from outside his cell. He looked up to see Haldo Halfstaff flanked by two human guards. Haldo dismissed the guards with a wave of his hand and turned a scrutinizing gaze on Urg. After a few moments Haldo began to speak and told Urg that he remembered him and that he was thankful for the kindness Urg had shown him in the Crack Skull lair. He also told Urg that the town elders was planning to execute him in the morning for crimes his tribe had perpetrated on the town as well as Haldo himself. Haldo urged Urg to tell him why he was here and if his story was plausible enough he might be able to convince the town elders to spare Urg’s life. Urg told his entire story from the time he left his tribe, to his problems in Red Larch; to the months he spent alone in the Kryptgarden forest and finally his arrival in Longsaddle. Urg explained that all he wanted was to learn magic and he had hoped that Haldo might take him as an apprentice. Haldo listened to Urg’s story intently and when Urg was finished he stood and told Urg he would return in the morning with the towns decision. As good as his word Haldo returned early the next morning with two guards and an older human in shining full plate with the symbol of Tyr, god of justice on his breastplate. Haldo introduced the armored human as Harkam Bayle, head priest of the local temple of Tyr. Haldo told Urg that Harkam was here to determine if Urg was telling the truth and if he posed any threat to the community of Longsaddle. Two hours went by as Harkam interrogated Urg; he answered truthfully to all the clerics queries and willingly submitted to any detection spells the cleric wished to cast to further prove his sincerity. When the interrogation ended, Harkam pulled Haldo aside and spoke at length to him in hushed tones. Urg watched through the bars of his cell with grim anticipation, finally Harkam and the guards left and Haldo turned to Urg a tiny smile creasing the corners of his mouth. Haldo told Urg that Harkam found no deception or evil within Urg and that his life was to be spared. Urg was still guilty of participating in the various crimes his tribe had committed against Haldo himself and would be placed in the halflings custody to serve the wizard in whatever capacity Haldo wished for the term of five years. If Urg committed any crimes during this time his life would be forfeit. Urg could hardly believe his fortune and stood in dumbfounded shock as Haldo opened Urg’s cell to release his new apprentice. [/QUOTE]
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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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