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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 496544" data-attributes="member: 1953"><p>Urg the Unlikely, Half-Ogre</p><p>Medium Humanoid; Wiz 4/Bbn 1, AL NG; CR 7; age 32</p><p>HD 2d8+4d4+1d12+21; hp 49; </p><p>Init +0; Spd 40 ft; AC 13 (+2 natural, +1 bracers)</p><p>BAB +4; Atk +9 melee or +4 ranged;</p><p>SV Fort +9, Ref +1, Will +6;</p><p>Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10</p><p>(4th level stat bump, +1 to Int)</p><p></p><p>Skills (29 points): Alchemy +3 (5) Concentration +4 (7), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +4 (6), Speak Language (2), Spellcraft +4 (6), Wilderness Lore +2 (4)</p><p>Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion</p><p>Languages: common, giant, elven, dwarven, draconic</p><p></p><p>Armor: none</p><p>Weapons: Quarterstaff +1: Atk +11 melee, Dmg 1d6+8, crit x2</p><p>Javelin: Atk +4 ranged, Dmg 1d6+5, crit x2, range 30ft</p><p>Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +1, quarterstaff +1, potion of change self (2), potion of cat’s grace, potion of expeditious retreat</p><p></p><p>Special Attacks:</p><p>Rage 1/day, 8 rounds: Str 24, Con 20, hp 63, AC 10, Atk (quarterstaff) +13 melee, Dmg 1d6+11</p><p></p><p>Spells: 4/4/3 DC = 13 + spell level</p><p>Spell Book:</p><p>0 – all</p><p>1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce</p><p>2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength</p><p></p><p>For four years Urg has served Haldo Halfstaff as an able apprentice. Urg has proven to be a quick learner and has developed a talent for potion brewing that rival’s Haldo’s own. The small shop that Haldo runs has thrived mainly due to the curiosity the massive half-ogre has generated as many of the town folk are drawn to the shop simply to get a look at the worlds most “unlikely” wizard. Urg has grown to love the small community of Longsaddle and in the four years he has lived there the towns people have in turn grown rather fond of their local anomaly. Urg can often be found lending a hand around town, whether helping Milo Stoutale, the proprietor of the Inn of the Great Green Gargoyle, unload 50 gallon barrels of ale from his wagon or carrying huge loads of lumber for local construction efforts, Urg is happy to lend his great strength wherever it is needed. Urg is also a frequent visitor to the modest temple of Tyr and he has chosen the deity as his patron. Urg is very thankful that Tyr saw fit to spare him and give him a renewed chance at life. </p><p></p><p>First and foremost in Urg’s life is the magic he lives for. Much of his time is spent in Haldo’s small library reading volumes of arcane lore or scribing scrolls and brewing potions. Urg and Haldo make a modest living from their wares and make an annual trip to Waterdeep to sell higher priced items and buy supplies unavailable in Longsaddle. Haldo also allows Urg to freely copy spells from his own Spellbook into Urg’s own and his repertoire of spells has grown considerably. Urg has recently become fascinated with the construction of magical items and has begun experimenting with the creation of various minor trinkets.</p><p></p><p>Haldo has grown very fond of Urg and treats the half-ogre like family. Urg’s keen mind and endless curiosity lead to hours of discussion of magical theory that both wizards enjoy immensely. Haldo is growing old and has no children or living relatives; he plans to leave all of his worldly possessions to his apprentice. </p><p></p><p>Urg is in the prime of his life and he literally glows with health and vigor. He often dresses in a modest tunic of either black or dark blue and still wears his hair in a long braid. His massive figure is unmistakable as he wanders through the marketplace or enjoys a few pints at the Great Green Gargoyle. Visitors to the town are typically warned in advance of Longsaddle’s most unusual residence to prevent any mishaps with trigger-happy adventurers and the like. Urg is happier than he has ever been and finally feels that he is among those who respect and understand him.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 496544, member: 1953"] Urg the Unlikely, Half-Ogre Medium Humanoid; Wiz 4/Bbn 1, AL NG; CR 7; age 32 HD 2d8+4d4+1d12+21; hp 49; Init +0; Spd 40 ft; AC 13 (+2 natural, +1 bracers) BAB +4; Atk +9 melee or +4 ranged; SV Fort +9, Ref +1, Will +6; Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10 (4th level stat bump, +1 to Int) Skills (29 points): Alchemy +3 (5) Concentration +4 (7), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +4 (6), Speak Language (2), Spellcraft +4 (6), Wilderness Lore +2 (4) Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion Languages: common, giant, elven, dwarven, draconic Armor: none Weapons: Quarterstaff +1: Atk +11 melee, Dmg 1d6+8, crit x2 Javelin: Atk +4 ranged, Dmg 1d6+5, crit x2, range 30ft Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +1, quarterstaff +1, potion of change self (2), potion of cat’s grace, potion of expeditious retreat Special Attacks: Rage 1/day, 8 rounds: Str 24, Con 20, hp 63, AC 10, Atk (quarterstaff) +13 melee, Dmg 1d6+11 Spells: 4/4/3 DC = 13 + spell level Spell Book: 0 – all 1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce 2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength For four years Urg has served Haldo Halfstaff as an able apprentice. Urg has proven to be a quick learner and has developed a talent for potion brewing that rival’s Haldo’s own. The small shop that Haldo runs has thrived mainly due to the curiosity the massive half-ogre has generated as many of the town folk are drawn to the shop simply to get a look at the worlds most “unlikely” wizard. Urg has grown to love the small community of Longsaddle and in the four years he has lived there the towns people have in turn grown rather fond of their local anomaly. Urg can often be found lending a hand around town, whether helping Milo Stoutale, the proprietor of the Inn of the Great Green Gargoyle, unload 50 gallon barrels of ale from his wagon or carrying huge loads of lumber for local construction efforts, Urg is happy to lend his great strength wherever it is needed. Urg is also a frequent visitor to the modest temple of Tyr and he has chosen the deity as his patron. Urg is very thankful that Tyr saw fit to spare him and give him a renewed chance at life. First and foremost in Urg’s life is the magic he lives for. Much of his time is spent in Haldo’s small library reading volumes of arcane lore or scribing scrolls and brewing potions. Urg and Haldo make a modest living from their wares and make an annual trip to Waterdeep to sell higher priced items and buy supplies unavailable in Longsaddle. Haldo also allows Urg to freely copy spells from his own Spellbook into Urg’s own and his repertoire of spells has grown considerably. Urg has recently become fascinated with the construction of magical items and has begun experimenting with the creation of various minor trinkets. Haldo has grown very fond of Urg and treats the half-ogre like family. Urg’s keen mind and endless curiosity lead to hours of discussion of magical theory that both wizards enjoy immensely. Haldo is growing old and has no children or living relatives; he plans to leave all of his worldly possessions to his apprentice. Urg is in the prime of his life and he literally glows with health and vigor. He often dresses in a modest tunic of either black or dark blue and still wears his hair in a long braid. His massive figure is unmistakable as he wanders through the marketplace or enjoys a few pints at the Great Green Gargoyle. Visitors to the town are typically warned in advance of Longsaddle’s most unusual residence to prevent any mishaps with trigger-happy adventurers and the like. Urg is happier than he has ever been and finally feels that he is among those who respect and understand him. [/QUOTE]
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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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