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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 503441" data-attributes="member: 1953"><p>Urg the Unlikely, Half-Ogre</p><p>Medium Humanoid; Wiz 7/Bbn 1, AL NG; CR 9; age 49 (middle age)</p><p>HD 2d8+7d4+1d12+20; hp 54; </p><p>Init -1; Spd 20 ft (can’t run); AC 13 (-1 Dex, +2 natural, +1 bracers, ring +1)</p><p>BAB +5; Atk +10 melee or +4 ranged;</p><p>SV Fort +11, Ref +3, Will +9;</p><p>Str 19 (21), Dex 09, Con 15, Int 17, Wis 15, Cha 11</p><p></p><p>Skills (44 points): Alchemy +8 (11) Concentration +7 (9), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +8 (11), Speak Language (2), Spellcraft +7 (10), Wilderness Lore +2 (4)</p><p>Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor</p><p>Languages: common, giant, elven, dwarven, draconic</p><p></p><p>Armor: none</p><p>Weapons: Flaming Quarterstaff +1: Atk +12 melee, Dmg 1d6+1d6+8, crit x2</p><p>Javelin: Atk +4 ranged, Dmg 1d6+5, crit x2, range 30ft</p><p>Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +1, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +2, hat of disguise, ring of protection +1, gauntlets of ogre power, wand of magic missile (5th), wand of lightning bolt (5th)</p><p></p><p>Special Attacks:</p><p>Rage 1/day, 7 rounds: Str 25, Con 19, hp 74, AC 10, Atk (quarterstaff) +14 melee, Dmg 1d6+1d6+11</p><p></p><p>Spells: 4/4/4/3/2 DC = 14 + spell level</p><p>Spell Book:</p><p>0 – all</p><p>1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield</p><p>2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web</p><p>3rd – fireball, lightning bolt, haste, fly, dispel magic</p><p>4th – stone skin, polymorph self, ice storm</p><p></p><p>Urg and his dwarven apprentice Kaylek have prospered over the last seven years as “Urg’s Unlikely Artifacts” continues to attract wizards from all over the sword coast. In addition to the potions and scrolls the shop normally stocks, Urg has been known on occasion to take commissions on specialty items. He has recently begun to enchant weapons and armor and his first suit of enchanted plate mail went to his long time friend Harkam Bayle. Although Urg enjoys creating magical items he puts a strict limit on the amount he does in a given year, as the strain of creation can be debilitating after too long.</p><p></p><p>Urg has been a guiding force in the effort to shore up Longsaddle’s defenses since the disastrous ogre attack seven years ago. A stout 10-ft high wooden wall now surrounds the entire town with large gates north and south. The amount of trained militiamen has increased and guards are posted twenty-four hours a day along the walls and at both gates. Healing potions and scrolls are now stock piled in case of an emergency and Urg has seen that each of the key members of the town, such as Harkam Bayle, have a number of other useful potions at their disposal should the need arise. All of these changes have made the townsfolk feel much more secure and there is little fear of another surprise attack.</p><p></p><p>Urg continues to expand his magical knowledge and to tutor his eager apprentice. He leaves much of the day to day activity of running the shop to Kaylek, who appreciates the autonomy Urg affords him. Urg has gained a few more magical items from the booty collected from the Crack Skull lair including a ring of protection and two wands. From the body of Blog Braineater Urg claimed a pair of magical gauntlets that he wears as a reminder of his past. The gauntlets augment Urg’s already formidable strength. </p><p></p><p>The strain and heartache Urg has suffered over the past 10 years has aged him. His hair has gone completely silver and he has taken to wearing it loose instead of braided. The wounds from his battle with Blog pain him considerably and he has trouble walking without the aid of his staff. The pain is worst on cold and rainy days as his hip aches bad enough to keep him immobile for the entire day. Urg wears a leather eye patch studded with moonstones over his blind eye, which only adds to his already fearsome appearance. Despite his pains, Urg is still jovial and kind, quick with a smile or cheerful greeting to anyone he comes across in his daily errands and the town of Longsaddle is very grateful to have their “unlikely wizard” watching over them.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 503441, member: 1953"] Urg the Unlikely, Half-Ogre Medium Humanoid; Wiz 7/Bbn 1, AL NG; CR 9; age 49 (middle age) HD 2d8+7d4+1d12+20; hp 54; Init -1; Spd 20 ft (can’t run); AC 13 (-1 Dex, +2 natural, +1 bracers, ring +1) BAB +5; Atk +10 melee or +4 ranged; SV Fort +11, Ref +3, Will +9; Str 19 (21), Dex 09, Con 15, Int 17, Wis 15, Cha 11 Skills (44 points): Alchemy +8 (11) Concentration +7 (9), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +8 (11), Speak Language (2), Spellcraft +7 (10), Wilderness Lore +2 (4) Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor Languages: common, giant, elven, dwarven, draconic Armor: none Weapons: Flaming Quarterstaff +1: Atk +12 melee, Dmg 1d6+1d6+8, crit x2 Javelin: Atk +4 ranged, Dmg 1d6+5, crit x2, range 30ft Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +1, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +2, hat of disguise, ring of protection +1, gauntlets of ogre power, wand of magic missile (5th), wand of lightning bolt (5th) Special Attacks: Rage 1/day, 7 rounds: Str 25, Con 19, hp 74, AC 10, Atk (quarterstaff) +14 melee, Dmg 1d6+1d6+11 Spells: 4/4/4/3/2 DC = 14 + spell level Spell Book: 0 – all 1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield 2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web 3rd – fireball, lightning bolt, haste, fly, dispel magic 4th – stone skin, polymorph self, ice storm Urg and his dwarven apprentice Kaylek have prospered over the last seven years as “Urg’s Unlikely Artifacts” continues to attract wizards from all over the sword coast. In addition to the potions and scrolls the shop normally stocks, Urg has been known on occasion to take commissions on specialty items. He has recently begun to enchant weapons and armor and his first suit of enchanted plate mail went to his long time friend Harkam Bayle. Although Urg enjoys creating magical items he puts a strict limit on the amount he does in a given year, as the strain of creation can be debilitating after too long. Urg has been a guiding force in the effort to shore up Longsaddle’s defenses since the disastrous ogre attack seven years ago. A stout 10-ft high wooden wall now surrounds the entire town with large gates north and south. The amount of trained militiamen has increased and guards are posted twenty-four hours a day along the walls and at both gates. Healing potions and scrolls are now stock piled in case of an emergency and Urg has seen that each of the key members of the town, such as Harkam Bayle, have a number of other useful potions at their disposal should the need arise. All of these changes have made the townsfolk feel much more secure and there is little fear of another surprise attack. Urg continues to expand his magical knowledge and to tutor his eager apprentice. He leaves much of the day to day activity of running the shop to Kaylek, who appreciates the autonomy Urg affords him. Urg has gained a few more magical items from the booty collected from the Crack Skull lair including a ring of protection and two wands. From the body of Blog Braineater Urg claimed a pair of magical gauntlets that he wears as a reminder of his past. The gauntlets augment Urg’s already formidable strength. The strain and heartache Urg has suffered over the past 10 years has aged him. His hair has gone completely silver and he has taken to wearing it loose instead of braided. The wounds from his battle with Blog pain him considerably and he has trouble walking without the aid of his staff. The pain is worst on cold and rainy days as his hip aches bad enough to keep him immobile for the entire day. Urg wears a leather eye patch studded with moonstones over his blind eye, which only adds to his already fearsome appearance. Despite his pains, Urg is still jovial and kind, quick with a smile or cheerful greeting to anyone he comes across in his daily errands and the town of Longsaddle is very grateful to have their “unlikely wizard” watching over them. [/QUOTE]
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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)
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