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Urgent! New to barbarian role... Need help!
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4988062" data-attributes="member: 81104"><p>Well, that he has a bear spirit is both good and bad - it means he is less squishy as he has higher HPs, and he hands out HPs and temp HPs right left and centre. On the other hand he's a lot less controllery/defendery than the panther spirit shaman.</p><p> </p><p>As I see it, the ones you need to look out for are the barbarian and the invoker - the ranged ranger can look after himself, and so can the bear shaman provided he stays close to his companion. The problem is that the barbarian and the invoker are unlikely to be anywhere near each other - assuming its a rageblood barbarian, he'll be in the thick of things, while the invoker will be hanging out near the back.</p><p> </p><p>That said, given the lack of a defender, I think the group is best off using the shaman to boost the barbarian (as he can dish out temp HPs healing as well as you can, and at greater range), and have you concentrate on helping keep enemies off the rest of the party. That said, the shaman's healing mechanism is really interesting - ideally, he wants the spirit to be close enough to the low surge players to give them surgeless healing, and for the shaman to be close enough to the barbarian for barbarian to take advantage of his high surge value and number of surges.</p><p> </p><p>In any case, I think it will be an interesting group with very dynamic fights - you''ll have lots of healing available, but it may be challenging to both support the barbarian and keep baddies off of the yourself, the shaman and the invoker - hence it may be a good idea to boost your own defences and take feets that boost your "stickiness" (superior weapon, weapon focuse, melee training if a wisdom cleric) so that you can partially fill that defendery role.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4988062, member: 81104"] Well, that he has a bear spirit is both good and bad - it means he is less squishy as he has higher HPs, and he hands out HPs and temp HPs right left and centre. On the other hand he's a lot less controllery/defendery than the panther spirit shaman. As I see it, the ones you need to look out for are the barbarian and the invoker - the ranged ranger can look after himself, and so can the bear shaman provided he stays close to his companion. The problem is that the barbarian and the invoker are unlikely to be anywhere near each other - assuming its a rageblood barbarian, he'll be in the thick of things, while the invoker will be hanging out near the back. That said, given the lack of a defender, I think the group is best off using the shaman to boost the barbarian (as he can dish out temp HPs healing as well as you can, and at greater range), and have you concentrate on helping keep enemies off the rest of the party. That said, the shaman's healing mechanism is really interesting - ideally, he wants the spirit to be close enough to the low surge players to give them surgeless healing, and for the shaman to be close enough to the barbarian for barbarian to take advantage of his high surge value and number of surges. In any case, I think it will be an interesting group with very dynamic fights - you''ll have lots of healing available, but it may be challenging to both support the barbarian and keep baddies off of the yourself, the shaman and the invoker - hence it may be a good idea to boost your own defences and take feets that boost your "stickiness" (superior weapon, weapon focuse, melee training if a wisdom cleric) so that you can partially fill that defendery role. [/QUOTE]
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