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[Urgent] Simulacrum questions
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<blockquote data-quote="Iron_Chef" data-source="post: 990817" data-attributes="member: 4530"><p>Dan, thank you!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd normally be more patient, but I'm in a hurry and all I got prior to your reply was a lengthy thread hijack, which was no help at all, so you can hopefully see why I'd be a bit cranky and bumping the post up.</p><p></p><p>Okay, still a few questions I need cleared up.</p><p></p><p>Does the simulacrum know everything that its progenitor knew up until the point (level or HD) it was created at? Or does it merely have a 50% chance of knowing anything its progenitor knew at the time its genetic material was taken for use in its creation by the caster? I really don't understand how this works, and it's vital to how simulacrums can be used.</p><p></p><p>For example, say you kill a villain who knows a password to get past a magic barrier, and the villain refuses to cooperate when you try speak with dead; you do not have access to legdend lore or vision (your best divination is commune). So creating a simulacrum of the villain would seem to be a brilliant idea to get the villain (or rather his duplicate) to give you the password. But this is not such a good idea f the simulacrum only has a 50% chance of knowing the data you need, or if it did not know the data at the time it was half its HD/level. Help! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>SRD: "The simulacrum cannot increase in level or abilities." Levels and stat mod gains are, IMO, not the same thing as the ability to grow and learn, to adapt to changing situations. So, if we assume the simulacrum can absorb new information (which would seem probable, as how else could it properly carry out its master's orders?) what does this mean for the simulacrum, particularly one left to its own devices?</p><p></p><p>Say a simulacrum's master is killed; would the simulacrum become free-willed or would it be compelled to attempt to carry out its master's last orders?</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 990817, member: 4530"] Dan, thank you!!! :) I'd normally be more patient, but I'm in a hurry and all I got prior to your reply was a lengthy thread hijack, which was no help at all, so you can hopefully see why I'd be a bit cranky and bumping the post up. Okay, still a few questions I need cleared up. Does the simulacrum know everything that its progenitor knew up until the point (level or HD) it was created at? Or does it merely have a 50% chance of knowing anything its progenitor knew at the time its genetic material was taken for use in its creation by the caster? I really don't understand how this works, and it's vital to how simulacrums can be used. For example, say you kill a villain who knows a password to get past a magic barrier, and the villain refuses to cooperate when you try speak with dead; you do not have access to legdend lore or vision (your best divination is commune). So creating a simulacrum of the villain would seem to be a brilliant idea to get the villain (or rather his duplicate) to give you the password. But this is not such a good idea f the simulacrum only has a 50% chance of knowing the data you need, or if it did not know the data at the time it was half its HD/level. Help! :( SRD: "The simulacrum cannot increase in level or abilities." Levels and stat mod gains are, IMO, not the same thing as the ability to grow and learn, to adapt to changing situations. So, if we assume the simulacrum can absorb new information (which would seem probable, as how else could it properly carry out its master's orders?) what does this mean for the simulacrum, particularly one left to its own devices? Say a simulacrum's master is killed; would the simulacrum become free-willed or would it be compelled to attempt to carry out its master's last orders? [/QUOTE]
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[Urgent] Simulacrum questions
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