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<blockquote data-quote="covaithe" data-source="post: 4267037" data-attributes="member: 46559"><p>As you ride out of Orussus, the skies are bright. By noon, the puddles from the previous evening's storm have dried, leaving a warm, clear day. The eastward road out of Orussus is well traveled, and you pass a number of merchants and farmers, and are passed in turn by couriers, occasional guard patrols, and other travelers whose business you can only guess at. The land is green and gentle. The road weaves between rolling hills dotted with stands of pine trees and the occasional dense forest. This close to the road, predators are scarce, and small game is abundant.</p><p></p><p>Towards evening, you reach a side road heading south, signposted for Lathirn. (ooc: I assume that...) You consult your map and take the southern road. It is much smaller and quieter; the wagon ruts shallower and softer, with occasional weeds growing in the bottom of them. In fact, you appear to have to road entirely to yourselves: by the time your legs begin to grow tired, you have not come across any other travelers on this road. </p><p></p><p>Picking a likely spot, you make camp. The evening is clear and pleasantly cool, and the watches pass uneventfully. The next day dawns, overcast but not immediately threatening rain, and you resume your journey southward. The forests here are thicker and closer to the road, and the land begins to flatten. You pass one guard patrol and one large merchant party, both passing the other way. (You may talk to them, if you wish.) By late morning you can hear the murmur of running water to the south. Soon you see a sturdy stone bridge ahead of you, spanning the wide, calm-looking river. Erf and Fenenn emerge from the forest and join the rest of the party, and eyes are wary as you pass the natural ambush point, but nothing happens. South of the river, you resume your march. </p><p></p><p>ooc: Pausing here to confirm that everyone's happy with the travel arrangements, and give you a chance to talk to passers-by if you're so inclined. I also need a decision from serow on what Ter-Raen is doing for survival checks, if anything.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4267037, member: 46559"] As you ride out of Orussus, the skies are bright. By noon, the puddles from the previous evening's storm have dried, leaving a warm, clear day. The eastward road out of Orussus is well traveled, and you pass a number of merchants and farmers, and are passed in turn by couriers, occasional guard patrols, and other travelers whose business you can only guess at. The land is green and gentle. The road weaves between rolling hills dotted with stands of pine trees and the occasional dense forest. This close to the road, predators are scarce, and small game is abundant. Towards evening, you reach a side road heading south, signposted for Lathirn. (ooc: I assume that...) You consult your map and take the southern road. It is much smaller and quieter; the wagon ruts shallower and softer, with occasional weeds growing in the bottom of them. In fact, you appear to have to road entirely to yourselves: by the time your legs begin to grow tired, you have not come across any other travelers on this road. Picking a likely spot, you make camp. The evening is clear and pleasantly cool, and the watches pass uneventfully. The next day dawns, overcast but not immediately threatening rain, and you resume your journey southward. The forests here are thicker and closer to the road, and the land begins to flatten. You pass one guard patrol and one large merchant party, both passing the other way. (You may talk to them, if you wish.) By late morning you can hear the murmur of running water to the south. Soon you see a sturdy stone bridge ahead of you, spanning the wide, calm-looking river. Erf and Fenenn emerge from the forest and join the rest of the party, and eyes are wary as you pass the natural ambush point, but nothing happens. South of the river, you resume your march. ooc: Pausing here to confirm that everyone's happy with the travel arrangements, and give you a chance to talk to passers-by if you're so inclined. I also need a decision from serow on what Ter-Raen is doing for survival checks, if anything. [/QUOTE]
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