Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Urn Your Pay (Rae judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4278482" data-attributes="member: 46559"><p><strong>Rounds 6 through 20: the chase begins</strong></p><p></p><p>[sblock=tracking]Reading the descriptions, I think this is going to be firm ground, for a track DC of 15. If it had rained in the last few days, I'd go for soft ground, but I've described four days of clear weather in the travel descriptions. However, Fenenn does have scent and track abilities, which are relevant here.[/sblock]</p><p></p><p>Ter-raen, with a burst of speed, manages to catch up to Carlos, threatening him! <em>(ooc: I hope I'm not taking too much liberty interpreting your actions here. You said you were following Erf more than chasing Carlos, but you also said SSE, where Erf is SSW. If I'm out of line, let me know.)</em> </p><p></p><p>Gildrim and Cyian begin to search the bodies. <em>(Out of combat; will track in a separate post)</em></p><p></p><p>Carlos, seeing the blood-spattered barbarian bearing down on him, withdraws more carefully this time, careful to put some trees between himself and Ter-raen. </p><p></p><p>The rustling in the trees from Thug #1 fades into inaudibility.</p><p></p><p>Erf and Fenenn, riding hard, manage to clear the treeline in time to sling a bullet at the fleeing Carlos, but the range and lateral motion are too much for Erf. The bullet flies into the trees, and an indignant squawk emerges. </p><p></p><p><em>Round 7</em></p><p></p><p>Ter-raen, unable to see Carlos, elects to stay close to Erf. <em>(double move)</em></p><p></p><p>Carlos, unthreatened at last, puts his full energies into running, and shows that on top of his magical enhancements, he has a natural talent for running away. <em>(ooc: 300' straight south)</em></p><p></p><p>Erf gives chase, angling his pursuit so as to get off one last desperate bullet, but it is a weak effort, slipping harmlessly out of the sling pouch. <em>(four range increments, running, and rolling a natural 2, Erf hits AC -14, lol)</em></p><p></p><p><em>Rounds 8-18</em></p><p></p><p>Carlos continues to flee southward at top speed. Erf and Fenenn continue to give chase, with Ter-raen following slightly behind. In round 15, Carlos' speed suddenly drops, and our heroes begin to gain on him. </p><p></p><p><em>Round 19</em></p><p></p><p>Ter-raen catches up to Erf again. </p><p></p><p>Carlos ducks into the woods to the east. At this point, he is roughly 1165 feet ahead of you. </p><p></p><p>Erf runs again.</p><p></p><p><em>Round 20</em></p><p></p><p>Ter-raen catches up. </p><p></p><p>Carlos is not visible, and is too far away to hear his movements in the forest. </p><p></p><p>Erf runs south again.</p><p></p><p>[sblock=decisions]At this point, Ter-raen has run for 14 rounds and Fenenn for 15. In order to run further, they must make con checks starting at DC 10 to continue running, and increasing by 1 each round. At this point, Erf and Fenenn are 1005 feet from where Carlos entered the forest. </p><p></p><p>Tracking: Since the trail is fresh, Fenenn may take 10 on the wisdom check to follow it, moving at an average of 15' per round. (The area the track follows is 50% forested, so he's going 10' in the forest and 20' in the grass.) Or, he can make a survival check at DC 18 (15 for firm ground, -2 for bleeding, +5 for hurrying) to follow it at an average of 30'/round.[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4278482, member: 46559"] [b]Rounds 6 through 20: the chase begins[/b] [sblock=tracking]Reading the descriptions, I think this is going to be firm ground, for a track DC of 15. If it had rained in the last few days, I'd go for soft ground, but I've described four days of clear weather in the travel descriptions. However, Fenenn does have scent and track abilities, which are relevant here.[/sblock] Ter-raen, with a burst of speed, manages to catch up to Carlos, threatening him! [i](ooc: I hope I'm not taking too much liberty interpreting your actions here. You said you were following Erf more than chasing Carlos, but you also said SSE, where Erf is SSW. If I'm out of line, let me know.)[/i] Gildrim and Cyian begin to search the bodies. [i](Out of combat; will track in a separate post)[/i] Carlos, seeing the blood-spattered barbarian bearing down on him, withdraws more carefully this time, careful to put some trees between himself and Ter-raen. The rustling in the trees from Thug #1 fades into inaudibility. Erf and Fenenn, riding hard, manage to clear the treeline in time to sling a bullet at the fleeing Carlos, but the range and lateral motion are too much for Erf. The bullet flies into the trees, and an indignant squawk emerges. [i]Round 7[/i] Ter-raen, unable to see Carlos, elects to stay close to Erf. [i](double move)[/i] Carlos, unthreatened at last, puts his full energies into running, and shows that on top of his magical enhancements, he has a natural talent for running away. [i](ooc: 300' straight south)[/i] Erf gives chase, angling his pursuit so as to get off one last desperate bullet, but it is a weak effort, slipping harmlessly out of the sling pouch. [i](four range increments, running, and rolling a natural 2, Erf hits AC -14, lol)[/i] [i]Rounds 8-18[/i] Carlos continues to flee southward at top speed. Erf and Fenenn continue to give chase, with Ter-raen following slightly behind. In round 15, Carlos' speed suddenly drops, and our heroes begin to gain on him. [i]Round 19[/i] Ter-raen catches up to Erf again. Carlos ducks into the woods to the east. At this point, he is roughly 1165 feet ahead of you. Erf runs again. [i]Round 20[/i] Ter-raen catches up. Carlos is not visible, and is too far away to hear his movements in the forest. Erf runs south again. [sblock=decisions]At this point, Ter-raen has run for 14 rounds and Fenenn for 15. In order to run further, they must make con checks starting at DC 10 to continue running, and increasing by 1 each round. At this point, Erf and Fenenn are 1005 feet from where Carlos entered the forest. Tracking: Since the trail is fresh, Fenenn may take 10 on the wisdom check to follow it, moving at an average of 15' per round. (The area the track follows is 50% forested, so he's going 10' in the forest and 20' in the grass.) Or, he can make a survival check at DC 18 (15 for firm ground, -2 for bleeding, +5 for hurrying) to follow it at an average of 30'/round.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Urn Your Pay (Rae judging)
Top