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<blockquote data-quote="Halford" data-source="post: 4381813" data-attributes="member: 64844"><p><span style="color: lime">"Verdante's nibbled naggers!"</span> Curses Erf raceing forward to the fallen Fenenn. The little gnome appears frantic as he begins to cast a spell which closes the worst of Fenenn's wounds.</p><p> </p><p>The wolf hound moans pitiously and staggers back up onto his feet licking at a dart still protruding from his side as Erf strokes him soothingly.</p><p> </p><p><span style="color: lime">"There there Fenny bobenny, ye'll be fine, ye'll be fine."</span></p><p> </p><p>Erf moves over to Ter-aen and gives the barbarian a quick once over and apparently concluding that Fenenn is still in worse shape. Muttering to himself Erf returns to Fenenn's side and casts another spell upon the injured riding dog. A grateful Fenenn licks the little gnomes hand and seems almost himself again.</p><p> </p><p>Erf then returns to Ter-raen, giving him a somewhat apologetic look as he casts two minor healing spells upon the burly Half-Orc.</p><p> </p><p><span style="color: lime">"Just cure minors I'm afraid Ter-raen, but they should help a bitte bit. That's me virtually tapped out as far as healin' goes. We might wan'ta take our time here if the place is goin' to be more of the same. Maybe we could smash this door in 'n take a quick look in then go lick our wounds fer the night? I reckon stealth's out of the question any way ye jigger it. At least we're in no real hurry..."</span></p><p> </p><p>[sblock=OOC] Erf heals Fenenn for 11 and Ter-raen for 2.</p><p> </p><p>Only Undead and Constructs do not go into negative HPs. However, monsters without regeneration who the party don't want to keep alive might as well not have them for game purposes.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1663216/" target="_blank">Cure Light Wounds on Fenenn (1d8+1=3)</a> </p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1663223/" target="_blank">Cure Light Wounds on Fenenn 2nd. (1d8+1=8)</a> [/sblock]</p></blockquote><p></p>
[QUOTE="Halford, post: 4381813, member: 64844"] [COLOR=lime]"Verdante's nibbled naggers!"[/COLOR] Curses Erf raceing forward to the fallen Fenenn. The little gnome appears frantic as he begins to cast a spell which closes the worst of Fenenn's wounds. The wolf hound moans pitiously and staggers back up onto his feet licking at a dart still protruding from his side as Erf strokes him soothingly. [COLOR=lime]"There there Fenny bobenny, ye'll be fine, ye'll be fine."[/COLOR] Erf moves over to Ter-aen and gives the barbarian a quick once over and apparently concluding that Fenenn is still in worse shape. Muttering to himself Erf returns to Fenenn's side and casts another spell upon the injured riding dog. A grateful Fenenn licks the little gnomes hand and seems almost himself again. Erf then returns to Ter-raen, giving him a somewhat apologetic look as he casts two minor healing spells upon the burly Half-Orc. [COLOR=lime]"Just cure minors I'm afraid Ter-raen, but they should help a bitte bit. That's me virtually tapped out as far as healin' goes. We might wan'ta take our time here if the place is goin' to be more of the same. Maybe we could smash this door in 'n take a quick look in then go lick our wounds fer the night? I reckon stealth's out of the question any way ye jigger it. At least we're in no real hurry..."[/COLOR] [sblock=OOC] Erf heals Fenenn for 11 and Ter-raen for 2. Only Undead and Constructs do not go into negative HPs. However, monsters without regeneration who the party don't want to keep alive might as well not have them for game purposes. [URL="http://invisiblecastle.com/roller/view/1663216/"]Cure Light Wounds on Fenenn (1d8+1=3)[/URL] [URL="http://invisiblecastle.com/roller/view/1663223/"]Cure Light Wounds on Fenenn 2nd. (1d8+1=8)[/URL] [/sblock] [/QUOTE]
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