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<blockquote data-quote="Halford" data-source="post: 4403741" data-attributes="member: 64844"><p>[sblock=OOC] A few suggestions. Firstly Erf has no chance of making that jump check as he has a -8 jump modifier so I'd like Ter-raen Gildrim to have a chance to catch him since I'm sure they'd be standing by to do so. "Right guys, right?"</p><p> </p><p>Also you don't generally need to suceed on an attack roll in order to disarm someone as the roll off is actually a set of opposed attack rolls - this would make things much harder for Erf I'd ask that this step be removed as its not part of the disarming rules. On the disarm roll itself Erf should be at +3 since he uses his attack modifier of -1, - 4 for using an improvised weapon, + 4 for two handing, + 4 for being larger than his opponent. However the Candle should be at a -4 for not being a melee weapon. So it looks like it should be Erf's 1d20+3 vs 8 to me.</p><p> </p><p>What was this again a Candle of Invocation? LOL, I nominate Erf for most effort put into obtaining an Everburning torch!</p><p> </p><p>Balance <a href="http://invisiblecastle.com/roller/view/1680368/" target="_blank">1d20+2=7</a> Fail and fall. Was mistakenly thinking Erf hada dexof 14 for the first three rolls.</p><p> </p><p>Balance 2 <a href="http://invisiblecastle.com/roller/view/1680388/" target="_blank">Balance 2 (1d20+2=14)</a> Just Fail.</p><p> </p><p>Balance 3 <a href="http://invisiblecastle.com/roller/view/1680391/" target="_blank">Balance 3 (1d20+2=7)</a> Fail and Fall.</p><p> </p><p>Balance 4 <a href="http://invisiblecastle.com/roller/view/1680392/" target="_blank">Balance 4 (1d20+1=11)</a> Fail no fall.</p><p> </p><p>Balance 5 <a href="http://invisiblecastle.com/roller/view/1680403/" target="_blank">Balance 5 (1d20+1=21)</a> Success!</p><p> </p><p>Disarm 23!!!!! Yes!!! Two natural 20s in a row!!! In your wick candle! <a href="http://invisiblecastle.com/roller/view/1680427/" target="_blank">Erf Disarm check. (1d20+3=23)</a>[/sblock]</p><p> </p><p>Erf tries to snag the candle and looses his balance tumbling from Ter-raen's grasp twice and picking himself up with a look of steely determination in his eyes.</p><p> </p><p><span style="color: lime">"I'm goin'te get that candle if'n it kills me! No great adventurers were ever bested by magical wax!"</span></p><p></p><p><span style="color: white">Finally the little green gnome, jaw set, hops up onto Ter-raen's palms and brings his sticks to bear on the candle one last time. This time his aim is true and the candle pops out of the chandelier falling to the ground. Erf whoops with glee and nearly looses his footing again.</span></p><p> </p><p><span style="color: lime">"Well we, er, got the, umm, candle guys,"</span> he declares more than a little sheepishly. </p><p> </p><p><span style="color: lime">"Can ye let me down now Ter-raen mate, I don't know 'ow ye big folks manage up 'ere all day long makes me nauceous!"</span></p><p></p><p><span style="color: white">Fenenn merely watches the proceedings stoically.</span></p></blockquote><p></p>
[QUOTE="Halford, post: 4403741, member: 64844"] [sblock=OOC] A few suggestions. Firstly Erf has no chance of making that jump check as he has a -8 jump modifier so I'd like Ter-raen Gildrim to have a chance to catch him since I'm sure they'd be standing by to do so. "Right guys, right?" Also you don't generally need to suceed on an attack roll in order to disarm someone as the roll off is actually a set of opposed attack rolls - this would make things much harder for Erf I'd ask that this step be removed as its not part of the disarming rules. On the disarm roll itself Erf should be at +3 since he uses his attack modifier of -1, - 4 for using an improvised weapon, + 4 for two handing, + 4 for being larger than his opponent. However the Candle should be at a -4 for not being a melee weapon. So it looks like it should be Erf's 1d20+3 vs 8 to me. What was this again a Candle of Invocation? LOL, I nominate Erf for most effort put into obtaining an Everburning torch! Balance [URL="http://invisiblecastle.com/roller/view/1680368/"]1d20+2=7[/URL] Fail and fall. Was mistakenly thinking Erf hada dexof 14 for the first three rolls. Balance 2 [URL="http://invisiblecastle.com/roller/view/1680388/"]Balance 2 (1d20+2=14)[/URL] Just Fail. Balance 3 [URL="http://invisiblecastle.com/roller/view/1680391/"]Balance 3 (1d20+2=7)[/URL] Fail and Fall. Balance 4 [URL="http://invisiblecastle.com/roller/view/1680392/"]Balance 4 (1d20+1=11)[/URL] Fail no fall. Balance 5 [URL="http://invisiblecastle.com/roller/view/1680403/"]Balance 5 (1d20+1=21)[/URL] Success! Disarm 23!!!!! Yes!!! Two natural 20s in a row!!! In your wick candle! [URL="http://invisiblecastle.com/roller/view/1680427/"]Erf Disarm check. (1d20+3=23)[/URL][/sblock] Erf tries to snag the candle and looses his balance tumbling from Ter-raen's grasp twice and picking himself up with a look of steely determination in his eyes. [COLOR=lime]"I'm goin'te get that candle if'n it kills me! No great adventurers were ever bested by magical wax!"[/COLOR] [COLOR=white]Finally the little green gnome, jaw set, hops up onto Ter-raen's palms and brings his sticks to bear on the candle one last time. This time his aim is true and the candle pops out of the chandelier falling to the ground. Erf whoops with glee and nearly looses his footing again.[/COLOR] [COLOR=lime]"Well we, er, got the, umm, candle guys,"[/COLOR] he declares more than a little sheepishly. [COLOR=lime]"Can ye let me down now Ter-raen mate, I don't know 'ow ye big folks manage up 'ere all day long makes me nauceous!"[/COLOR] [COLOR=white]Fenenn merely watches the proceedings stoically.[/COLOR] [/QUOTE]
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