Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Urn Your Pay (Rae judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trouvere" data-source="post: 4488769" data-attributes="member: 37250"><p>[sblock=Waffles, yuck]Purely being entangled does not prevent moving, as is clear from the entangled condition description. Does the Entangle spell have an additional movement-restricting effect?</p><p></p><p>The Web description spells out precisely its effects on movement: on a successful save, "the creature is entangled, but not prevented from moving" while on a failed save, "the creature is entangled and can't move from its space", so these are clearly two distinct effects. The Entangle description merely says "holding them fast and causing them to become entangled".</p><p></p><p>But "holding them fast" is just not a game term. There's no "held fast" condition. The only other places it appears in the SRD are in the description of the Retriever demon and the spell Black Tentacles ("They grasp and entwine around creatures that enter the area, holding them fast"), and they have their effect through the grapple mechanic (if you're grappled by a black tentacle, you could win an opposed grapple check in order to move, presumably by sliding yourself further towards the tip of a tentacle. If you move the grapple far enough to leave the area of effect, you just escape all the tentacles.) "Held fast" turns out to mean nothing at all more than grappled. Likewise, Entangle has its effects through applying the entangled condition.</p><p></p><p>Further, if Entangle were intended to immobilize, then its description would read slightly differently: "A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area." Still? i.e. just like those that failed their save, or like anyone merely entangled, as they are. If they were immobilized, it would surely read "A creature that succeeds on a Reflex save is not entangled and can move at half speed through the area." The "but still" clearly shows the intention that those who fail their saves can also move at half speed. The difference on a successful save is that they don't also suffer the entanglement penalties to Dex and to attack rolls or need to make Concentration checks to cast.</p><p></p><p>Also, "The creature can break free and move half its normal speed by using a full-round action..." refers to the fact that the escape attempt, though taking up the whole round, includes or allows a limited move action. If an escape attempt were required to move at all, it would be more likely to say "The creature can break free in order to move half its normal speed by using a full-round action..."</p><p></p><p>Of course, by DM decision, Entangle can indeed immobilize according to the clause in the entangled condition that reads "unless the bonds are anchored to an immobile object". Entangling grass? Unlikely. Entangling trees? You bet.</p><p></p><p>Though I hesitate to interpret the minds of the game designers, an Entangle that does not (routinely) immobilize is a better match as a 1st level spell for Web as a 2nd level. It can (1) only be used where there's appropriate plant material, but (2) doesn't require anchoring points to work at all, (3) has a 40' radius instead of 20', and (4) attempts to re-entangle once per round, where Web requires only one save.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 4488769, member: 37250"] [sblock=Waffles, yuck]Purely being entangled does not prevent moving, as is clear from the entangled condition description. Does the Entangle spell have an additional movement-restricting effect? The Web description spells out precisely its effects on movement: on a successful save, "the creature is entangled, but not prevented from moving" while on a failed save, "the creature is entangled and can't move from its space", so these are clearly two distinct effects. The Entangle description merely says "holding them fast and causing them to become entangled". But "holding them fast" is just not a game term. There's no "held fast" condition. The only other places it appears in the SRD are in the description of the Retriever demon and the spell Black Tentacles ("They grasp and entwine around creatures that enter the area, holding them fast"), and they have their effect through the grapple mechanic (if you're grappled by a black tentacle, you could win an opposed grapple check in order to move, presumably by sliding yourself further towards the tip of a tentacle. If you move the grapple far enough to leave the area of effect, you just escape all the tentacles.) "Held fast" turns out to mean nothing at all more than grappled. Likewise, Entangle has its effects through applying the entangled condition. Further, if Entangle were intended to immobilize, then its description would read slightly differently: "A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area." Still? i.e. just like those that failed their save, or like anyone merely entangled, as they are. If they were immobilized, it would surely read "A creature that succeeds on a Reflex save is not entangled and can move at half speed through the area." The "but still" clearly shows the intention that those who fail their saves can also move at half speed. The difference on a successful save is that they don't also suffer the entanglement penalties to Dex and to attack rolls or need to make Concentration checks to cast. Also, "The creature can break free and move half its normal speed by using a full-round action..." refers to the fact that the escape attempt, though taking up the whole round, includes or allows a limited move action. If an escape attempt were required to move at all, it would be more likely to say "The creature can break free in order to move half its normal speed by using a full-round action..." Of course, by DM decision, Entangle can indeed immobilize according to the clause in the entangled condition that reads "unless the bonds are anchored to an immobile object". Entangling grass? Unlikely. Entangling trees? You bet. Though I hesitate to interpret the minds of the game designers, an Entangle that does not (routinely) immobilize is a better match as a 1st level spell for Web as a 2nd level. It can (1) only be used where there's appropriate plant material, but (2) doesn't require anchoring points to work at all, (3) has a 40' radius instead of 20', and (4) attempts to re-entangle once per round, where Web requires only one save.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Urn Your Pay (Rae judging)
Top