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<blockquote data-quote="covaithe" data-source="post: 4736573" data-attributes="member: 46559"><p>The next three rooms are all similar bedrooms, neatly decaying, but empty of anything of value. At the eastern end of the hallway, the next door proves to lead into a suite of rooms matching that at the far end where the spider lived. Ter-raen braces himself and opens the northern door, and a burst of dim light floods the hallway. There is a hole in the roof here, through which a steady rain is falling, forming a puddle in the remains of what used to be a bed, now just a square-ish pile of soggy, mold-slimed junk. Perched at one end of the pile is a small bat-winged humanoid of indeterminate gender. Its skin is a slick, slimy surface, reminiscent of the underside of logs left submerged in mud. It hisses and bares sharp fangs, mantling its wings threateningly. </p><p></p><p><em>Round 1</em></p><p></p><p>Reacting quickly to the intrusion, the bat-winged creature hops forward and belches a spray of acid. The party's preparations hold good, though, and everyone ducks easily out of the way, catching only stray droplets that burn and sting. <em>(everyone <a href="http://invisiblecastle.com/roller/view/2004717/" target="_blank">saves</a>, taking half damage, total <a href="http://invisiblecastle.com/roller/view/2004720/" target="_blank">1</a> damage each.)</em></p><p></p><p></p><p>[sblock=knowledge(planes) or bardic knowledge DC 12]This bat-winged creature is a mephit. Judging from its wet features, it hails from the elemental plane of water. </p><p></p><p>[sblock=DC 17]Looks like an ooze mephit. Their breath is a nasty acid, and can cause partial blindness, making combat difficult. </p><p></p><p>[sblock=DC 22]They heal with supernatural quickness in water or mud[/sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Initiative and status]</p><p><a href="http://invisiblecastle.com/roller/view/2004705/" target="_blank">rolls</a> (unmodified; Ter-raen's +2 is the only active modifier)</p><p></p><p>Mephit <em>undamaged</em></p><p>Karm <em><span style="color: Yellow">9/10</span></em> <span style="color: lime"><== you're up</span></p><p>Kuma <em><span style="color: Yellow">12/13</span></em></p><p>Ter-raen <em><span style="color: Yellow">28/33</span></em> </p><p>Gildrim <em><span style="color: Yellow">13/24</span></em></p><p></p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/urn/floor2_12.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4736573, member: 46559"] The next three rooms are all similar bedrooms, neatly decaying, but empty of anything of value. At the eastern end of the hallway, the next door proves to lead into a suite of rooms matching that at the far end where the spider lived. Ter-raen braces himself and opens the northern door, and a burst of dim light floods the hallway. There is a hole in the roof here, through which a steady rain is falling, forming a puddle in the remains of what used to be a bed, now just a square-ish pile of soggy, mold-slimed junk. Perched at one end of the pile is a small bat-winged humanoid of indeterminate gender. Its skin is a slick, slimy surface, reminiscent of the underside of logs left submerged in mud. It hisses and bares sharp fangs, mantling its wings threateningly. [I]Round 1[/I] Reacting quickly to the intrusion, the bat-winged creature hops forward and belches a spray of acid. The party's preparations hold good, though, and everyone ducks easily out of the way, catching only stray droplets that burn and sting. [I](everyone [URL="http://invisiblecastle.com/roller/view/2004717/"]saves[/URL], taking half damage, total [URL="http://invisiblecastle.com/roller/view/2004720/"]1[/URL] damage each.)[/I] [sblock=knowledge(planes) or bardic knowledge DC 12]This bat-winged creature is a mephit. Judging from its wet features, it hails from the elemental plane of water. [sblock=DC 17]Looks like an ooze mephit. Their breath is a nasty acid, and can cause partial blindness, making combat difficult. [sblock=DC 22]They heal with supernatural quickness in water or mud[/sblock] [/sblock] [/sblock] [sblock=Initiative and status] [URL="http://invisiblecastle.com/roller/view/2004705/"]rolls[/URL] (unmodified; Ter-raen's +2 is the only active modifier) Mephit [I]undamaged[/I] Karm [I][COLOR="Yellow"]9/10[/COLOR][/I] [color=lime]<== you're up[/color] Kuma [I][COLOR="Yellow"]12/13[/COLOR][/I] Ter-raen [I][COLOR="Yellow"]28/33[/COLOR][/I] Gildrim [I][COLOR="Yellow"]13/24[/COLOR][/I] [/sblock] [sblock=map][IMG]http://betahelix.net/pics/urn/floor2_12.png[/IMG] [/sblock] [/QUOTE]
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