Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Urn Your Pay (Rae judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4752273" data-attributes="member: 46559"><p>[sblock=ooc]</p><p></p><p></p><p>Yeah: <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> However, remember that Kuma does get a free trip attempt when he hits with a bite attack. It's 1d20+1, with an extra +4 because the mephit is one size category smaller than him, which is opposed by the mephit's strength check: <a href="http://invisiblecastle.com/roller/view/2021841/" target="_blank">12 vs. 7</a>, so the wolf wins again.</p><p></p><p>What I can't figure out is if a successful trip attempt as part of an AoO provoked by attempting to stand up, prevents the target from standing up. Logically you'd think yes; it's hard to stand up with your leg in a wolf's jaws. But AoOs are resolved before the action that provokes them is resolved. (e.g. an AoO can prevent a spell from being cast, by forcing a concentration check.) Thus, at the time of the AoO, the mephit is already prone, and tripping it has no effect, and after the AoO, the standing up action takes place as usual and the mephit can stand. Reading the rules closely would seem to suggest that the mephit successfully stands, but that seems very strange. I'm inclined to lean toward the close, non-intuitive reading in this case, purely because it means I won't have to retcon. Anyone have any more light to shed on this?</p><p></p><p></p><p></p><p>This one is easier; you pick the square to summon into at the time that you finish casting the spell. Thus: </p><p></p><p><em>round N</em></p><p></p><p>DM: Karm's turn</p><p>You: I start casting SNA1</p><p>DM: Ok</p><p></p><p><em>round N+1</em></p><p></p><p>DM: Karm's turn</p><p>You: A wolf appears in square P2 and attacks: 16 to hit for 6 damage. If that hits, he makes a trip attempt: 19. Also, Karm moves back 10 feet and casts nuclear holocaust.</p><p>DM: the wolf hits, and his target falls prone. Karm's spell hits for 375 damage. </p><p></p><p><em>round N+1+(duration of SNA1)</em></p><p></p><p>DM: Karm's turn. The summoned wolf disappears.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4752273, member: 46559"] [sblock=ooc] Yeah: :erm: However, remember that Kuma does get a free trip attempt when he hits with a bite attack. It's 1d20+1, with an extra +4 because the mephit is one size category smaller than him, which is opposed by the mephit's strength check: [URL="http://invisiblecastle.com/roller/view/2021841/"]12 vs. 7[/URL], so the wolf wins again. What I can't figure out is if a successful trip attempt as part of an AoO provoked by attempting to stand up, prevents the target from standing up. Logically you'd think yes; it's hard to stand up with your leg in a wolf's jaws. But AoOs are resolved before the action that provokes them is resolved. (e.g. an AoO can prevent a spell from being cast, by forcing a concentration check.) Thus, at the time of the AoO, the mephit is already prone, and tripping it has no effect, and after the AoO, the standing up action takes place as usual and the mephit can stand. Reading the rules closely would seem to suggest that the mephit successfully stands, but that seems very strange. I'm inclined to lean toward the close, non-intuitive reading in this case, purely because it means I won't have to retcon. Anyone have any more light to shed on this? This one is easier; you pick the square to summon into at the time that you finish casting the spell. Thus: [I]round N[/I] DM: Karm's turn You: I start casting SNA1 DM: Ok [I]round N+1[/I] DM: Karm's turn You: A wolf appears in square P2 and attacks: 16 to hit for 6 damage. If that hits, he makes a trip attempt: 19. Also, Karm moves back 10 feet and casts nuclear holocaust. DM: the wolf hits, and his target falls prone. Karm's spell hits for 375 damage. [I]round N+1+(duration of SNA1)[/I] DM: Karm's turn. The summoned wolf disappears. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Urn Your Pay (Rae judging)
Top