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Ursa (Homebrew Race)
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<blockquote data-quote="Blue" data-source="post: 6846635" data-attributes="member: 20564"><p>They are very one-directional. +Str, +Con, +weapon damage. Some classes they fit, and probably better than any other race. Others that do absolutely nothing for. Not always my favorite, I like seeing minotaur warlocks and the like.</p><p></p><p>That said, if you were to add other powers, you might want to do so along non-weapon-combat directions. Sensitive smell instead of darkvision to help find hidden sort of thing.</p><p></p><p>As a side note, +1 weapon damage works with any weapon (except monk), so it would apply to bows and stuff. Based on your description of size and mass, I'd rather see it apply to all melee damage rolls, so it's not for bows but would include a Ursa monk. (Remember - you can do strength based martial arts, you just have the option to use dex).</p><p></p><p>On the other hand, if more damage is already reflected in +Str and you want only to reflect additional for large weapons, how about:</p><p>Power Muscles: When wielding a Versatile weapon, an Ursa uses the two handed damage even if only using it one handed. When wielding a Heavy or Versatile melee weapon in two hands, an Ursa gets +1 to weapon damage.</p><p></p><p>Some alternate powers if you are looking for things to play with:</p><ul> <li data-xf-list-type="ul">+2 to Strength (Athletics) for where mass will help (anchoring a rope, etc.)</li> <li data-xf-list-type="ul">Large and In Charge: Count as Large for pushes, trips, grapples and the like</li> <li data-xf-list-type="ul">Large and Furry: An Ursa can only wear special-made armor which follows barding pricing. However, they have a minimum AC equal to 12 + Con, much like the Barkskin spell. (If their final AC would ever be less than 12 + Con, use 12 + Con instead.)</li> <li data-xf-list-type="ul">Sensitive Nose: Advantage to Wisdom (Perception) and Int (Investigate) to notice based on strong scent.</li> <li data-xf-list-type="ul">Good swimmer: Add your proficiency bonus to any Str (Athletics) checks to swim as well any for holding your breath.</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 6846635, member: 20564"] They are very one-directional. +Str, +Con, +weapon damage. Some classes they fit, and probably better than any other race. Others that do absolutely nothing for. Not always my favorite, I like seeing minotaur warlocks and the like. That said, if you were to add other powers, you might want to do so along non-weapon-combat directions. Sensitive smell instead of darkvision to help find hidden sort of thing. As a side note, +1 weapon damage works with any weapon (except monk), so it would apply to bows and stuff. Based on your description of size and mass, I'd rather see it apply to all melee damage rolls, so it's not for bows but would include a Ursa monk. (Remember - you can do strength based martial arts, you just have the option to use dex). On the other hand, if more damage is already reflected in +Str and you want only to reflect additional for large weapons, how about: Power Muscles: When wielding a Versatile weapon, an Ursa uses the two handed damage even if only using it one handed. When wielding a Heavy or Versatile melee weapon in two hands, an Ursa gets +1 to weapon damage. Some alternate powers if you are looking for things to play with: [LIST] [*]+2 to Strength (Athletics) for where mass will help (anchoring a rope, etc.) [*]Large and In Charge: Count as Large for pushes, trips, grapples and the like [*]Large and Furry: An Ursa can only wear special-made armor which follows barding pricing. However, they have a minimum AC equal to 12 + Con, much like the Barkskin spell. (If their final AC would ever be less than 12 + Con, use 12 + Con instead.) [*]Sensitive Nose: Advantage to Wisdom (Perception) and Int (Investigate) to notice based on strong scent. [*]Good swimmer: Add your proficiency bonus to any Str (Athletics) checks to swim as well any for holding your breath. [/LIST] [/QUOTE]
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