Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Usable Reach Weapon build?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 2095849" data-attributes="member: 6115"><p>If you want to use a reach weapon that only threatens at 10 ft. (most of them), I would make sure you pick yourself up a pair of spiked gauntlets so that you still threaten within 5 ft. and can make attacks within 5 ft. This is the most conservative feat wise (using glaive, ranseur and guisarme coupled with spiked gauntlets).</p><p></p><p>Pity you can't work more fighter levels in, another few levels would net you a couple more useful feats. All the effort spent on the three solamnic knight orders is definately tying up a bunch of your feats though.</p><p></p><p>For feats, I would go with:</p><p>* Combat Reflexes (PHB), reason is obvious</p><p>* Deft Opportunist (CV), all attacks of opportunity receive a +4 bonus to their attack roll</p><p></p><p>And then three of the following:</p><p>* Power Attack (PHB), you'll have one heck of an attack bonus and it could easily be worth it to drop some of that into damage</p><p>* Hold the Line (CW), grants an attack of opportunity against a charging opponent</p><p>* Combat Expertise (PHB), leads to Improved Trip/Disarm which are great for reach weapons</p><p>* Improved Trip or Disarm (PHB), depends on your style and enemies you'll be facing</p><p>* Improved Buckler Defense (CW), let's you keep the shield bonus for a buckler, works with two-handed weapons, good way to keep your AC up.</p><p></p><p>For spells: Go Strength domain probably</p><p>Enlarge Person at low levels will be your friend, granting extra reach.</p><p>Righteous Might at high levels is even more effective.</p><p>Divine Favor, pretty obvious.</p><p>Divine Power, also pretty obvious.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2095849, member: 6115"] If you want to use a reach weapon that only threatens at 10 ft. (most of them), I would make sure you pick yourself up a pair of spiked gauntlets so that you still threaten within 5 ft. and can make attacks within 5 ft. This is the most conservative feat wise (using glaive, ranseur and guisarme coupled with spiked gauntlets). Pity you can't work more fighter levels in, another few levels would net you a couple more useful feats. All the effort spent on the three solamnic knight orders is definately tying up a bunch of your feats though. For feats, I would go with: * Combat Reflexes (PHB), reason is obvious * Deft Opportunist (CV), all attacks of opportunity receive a +4 bonus to their attack roll And then three of the following: * Power Attack (PHB), you'll have one heck of an attack bonus and it could easily be worth it to drop some of that into damage * Hold the Line (CW), grants an attack of opportunity against a charging opponent * Combat Expertise (PHB), leads to Improved Trip/Disarm which are great for reach weapons * Improved Trip or Disarm (PHB), depends on your style and enemies you'll be facing * Improved Buckler Defense (CW), let's you keep the shield bonus for a buckler, works with two-handed weapons, good way to keep your AC up. For spells: Go Strength domain probably Enlarge Person at low levels will be your friend, granting extra reach. Righteous Might at high levels is even more effective. Divine Favor, pretty obvious. Divine Power, also pretty obvious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Usable Reach Weapon build?
Top