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Use a free action after a charge?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4678686" data-attributes="member: 82106"><p>Yeah, except in the case of the flaming weapon the free action has to be taken IMMEDIATELY after you hit with the weapon. The only other consistent interpretation (and the most absolutely straightforward one) is that you can invoke the damage ANY time after you hit with the weapon, like what, 3 rounds later? Pretty obvious THAT wasn't the intended reading, so the intended reading is 'right after you roll to hit and damage' (ie it must be the NEXT action). At best you'd be stretching that a whole bunch if you say "well, the next action is in the next guy's turn." But that is exactly the interpretation you would need to invoke in order to make it work after a charge, unless the flaming weapon power says something about 'usable after a charge attack' specifically.</p><p></p><p>All that being said my instinct would be to allow those types of weapon power activations that follow the "as soon as the blow hits you can take a free action" on the basis of the mechanic representing the PC plunging his sword into the target and then it bursts into flame right then. Still, that is a ruling based on fluff, not game mechanics or balance. So take it for what its worth, it could open the doors to some sort of obnoxiously nasty combo or somesuch.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4678686, member: 82106"] Yeah, except in the case of the flaming weapon the free action has to be taken IMMEDIATELY after you hit with the weapon. The only other consistent interpretation (and the most absolutely straightforward one) is that you can invoke the damage ANY time after you hit with the weapon, like what, 3 rounds later? Pretty obvious THAT wasn't the intended reading, so the intended reading is 'right after you roll to hit and damage' (ie it must be the NEXT action). At best you'd be stretching that a whole bunch if you say "well, the next action is in the next guy's turn." But that is exactly the interpretation you would need to invoke in order to make it work after a charge, unless the flaming weapon power says something about 'usable after a charge attack' specifically. All that being said my instinct would be to allow those types of weapon power activations that follow the "as soon as the blow hits you can take a free action" on the basis of the mechanic representing the PC plunging his sword into the target and then it bursts into flame right then. Still, that is a ruling based on fluff, not game mechanics or balance. So take it for what its worth, it could open the doors to some sort of obnoxiously nasty combo or somesuch. [/QUOTE]
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