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<blockquote data-quote="Greenfield" data-source="post: 7637325" data-attributes="member: 6669384"><p>Hmm. 25 D6 is achieved by simply hoisting a target up to maximum spell range (100 feet +10 per level) and dropping them.</p><p></p><p>Of course, this all presumes that you're someplace where you can hoist/fling someone that hard/far.</p><p></p><p>BAB isn't that big an issue for the personal fling, since it's based on a ranged touch attack, and uses the casting stat instead of Dex for the bonus (caster's stat is typically higher than their Dex). While throwing a Cold Iron bowling ball uses normal AC instead of Touch, a 1st level spell (True Strike) solves that problem easily enough.</p><p></p><p>As for hefting that bowling ball along on the trip, Shrink Item is an easy way to prepare for such an encounter. One could also carry it on a Tensor's Disk, or (as a final resort) you could simply carry it using the Ring of Telekinesis <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>But it isn't the amount of damage I'm concerned about, be it 15 dice or 25, it's the ability to do that every round, without limit.</p><p></p><p>Wait a moment, I was just looking at the ring in the DMG and it says the caster level is 9th, not 15th. So that drops the per-round damage limit to 9 D6. Suddenly not so broken.</p><p></p><p>Have to re-think the investment then. With a weight limit of 225 it suddenly seems underpowered for the price... yet still dangerous to give a caster 9D6 of damage per round, pretty much forever...</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7637325, member: 6669384"] Hmm. 25 D6 is achieved by simply hoisting a target up to maximum spell range (100 feet +10 per level) and dropping them. Of course, this all presumes that you're someplace where you can hoist/fling someone that hard/far. BAB isn't that big an issue for the personal fling, since it's based on a ranged touch attack, and uses the casting stat instead of Dex for the bonus (caster's stat is typically higher than their Dex). While throwing a Cold Iron bowling ball uses normal AC instead of Touch, a 1st level spell (True Strike) solves that problem easily enough. As for hefting that bowling ball along on the trip, Shrink Item is an easy way to prepare for such an encounter. One could also carry it on a Tensor's Disk, or (as a final resort) you could simply carry it using the Ring of Telekinesis :). But it isn't the amount of damage I'm concerned about, be it 15 dice or 25, it's the ability to do that every round, without limit. Wait a moment, I was just looking at the ring in the DMG and it says the caster level is 9th, not 15th. So that drops the per-round damage limit to 9 D6. Suddenly not so broken. Have to re-think the investment then. With a weight limit of 225 it suddenly seems underpowered for the price... yet still dangerous to give a caster 9D6 of damage per round, pretty much forever... [/QUOTE]
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