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Use Magic Device provides something for nothing
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<blockquote data-quote="photon1966" data-source="post: 2624665" data-attributes="member: 1575"><p>Hello again, as you all have been so useful in the past I and my party have yet another quandry. </p><p></p><p>Basically is seems that Use Magic Device allows you to make a skill roll and get something and yet where does the fuel for that something come from. </p><p></p><p>In my Sunday game the party was faced by a door which required a Dwarven Cleric or Paladin, to expend a turn to unlock it. Now at first the party didn't know this but the rogue figured he'd try his luck with UMD. I felt it would fail out right as he wasn't providing any positive energy to fuel the door opening. He felt that as the players handbook said basically the Lidda character could activate the item to make holy water he could do the same with the door. I hadn't recalled that example in the players and when I read it, it just seemed wrong! Now as the case happened he rolled a one and got cursed but thats another issue.</p><p></p><p>My thoughts on this are that a wand of fireballs has already got the energy in it and all the rogue has to do is fake being a wizard of certain level and he can use that wand. Or if the item was a x/day item and the same rogue could 'fake it out' so to speak and activate it x times. We figure as a general rule only be able to activate something once then wait an hour before another try can be attempted. </p><p></p><p>But for an item that needs something, like a certain spell, or a turn or a wild shape, if this is fueling the effect then how can the rogue do what he does? Now the thought that come to my mind now is maybe the turn isn't the fuel or is simple a catalyst and the Rogue is faking the catalyst but I just find the concept that the rogue can fake a turn and make 8 vials of holy water a day, with just 8 skill rolls, while a Cleric with good Cha and Bonus feat improved turning andding another 4 would be needed to match this.</p><p></p><p>I just wondered if anyone else had similar or related issue with the skill? I have no problem it being used to activate magic items like wands and scrolls and the like, but items that have a particular 'energy' need which they aren't able to provide should be workable by them.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="photon1966, post: 2624665, member: 1575"] Hello again, as you all have been so useful in the past I and my party have yet another quandry. Basically is seems that Use Magic Device allows you to make a skill roll and get something and yet where does the fuel for that something come from. In my Sunday game the party was faced by a door which required a Dwarven Cleric or Paladin, to expend a turn to unlock it. Now at first the party didn't know this but the rogue figured he'd try his luck with UMD. I felt it would fail out right as he wasn't providing any positive energy to fuel the door opening. He felt that as the players handbook said basically the Lidda character could activate the item to make holy water he could do the same with the door. I hadn't recalled that example in the players and when I read it, it just seemed wrong! Now as the case happened he rolled a one and got cursed but thats another issue. My thoughts on this are that a wand of fireballs has already got the energy in it and all the rogue has to do is fake being a wizard of certain level and he can use that wand. Or if the item was a x/day item and the same rogue could 'fake it out' so to speak and activate it x times. We figure as a general rule only be able to activate something once then wait an hour before another try can be attempted. But for an item that needs something, like a certain spell, or a turn or a wild shape, if this is fueling the effect then how can the rogue do what he does? Now the thought that come to my mind now is maybe the turn isn't the fuel or is simple a catalyst and the Rogue is faking the catalyst but I just find the concept that the rogue can fake a turn and make 8 vials of holy water a day, with just 8 skill rolls, while a Cleric with good Cha and Bonus feat improved turning andding another 4 would be needed to match this. I just wondered if anyone else had similar or related issue with the skill? I have no problem it being used to activate magic items like wands and scrolls and the like, but items that have a particular 'energy' need which they aren't able to provide should be workable by them. Thanks [/QUOTE]
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