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Use Magic Device provides something for nothing
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<blockquote data-quote="Shadowlore" data-source="post: 2628691" data-attributes="member: 9509"><p>"a magical lock" </p><p>A lock is a lock, magical or otherwise. Wardings can (generally) be overcome by will saves, IIRC. But it has been a long time since read in the now outdated DoTF. That said, I think you are referring to Hallowed areas, not Consecrated ones, though neither spell would explicitly provide what you are saying.</p><p></p><p>Ahh there it is, warding. Yup, UMD would let you bypass the warding. The act of warding makes the door/lock a magical device activiated by chanelling. Chanelling is a class feature so it can be emulated because you use class features combined with alignement to bypass the ward. None of these will block a UMD user of sufficient skill, or any NPC/PC with sufficient will saves. Either it is a device (UMD) like a warded door, or it is a spell effect (Will save) like protection from <x>.</p><p></p><p>Think about it. if there was a sure-fire way to keep all non-[alignment/class/race] from a given area, everyplace that it mattered would have it. Which would be any place of interest/value to potential enemies, enemies, and especially adventurers. There is no perfect "lock".</p></blockquote><p></p>
[QUOTE="Shadowlore, post: 2628691, member: 9509"] "a magical lock" A lock is a lock, magical or otherwise. Wardings can (generally) be overcome by will saves, IIRC. But it has been a long time since read in the now outdated DoTF. That said, I think you are referring to Hallowed areas, not Consecrated ones, though neither spell would explicitly provide what you are saying. Ahh there it is, warding. Yup, UMD would let you bypass the warding. The act of warding makes the door/lock a magical device activiated by chanelling. Chanelling is a class feature so it can be emulated because you use class features combined with alignement to bypass the ward. None of these will block a UMD user of sufficient skill, or any NPC/PC with sufficient will saves. Either it is a device (UMD) like a warded door, or it is a spell effect (Will save) like protection from <x>. Think about it. if there was a sure-fire way to keep all non-[alignment/class/race] from a given area, everyplace that it mattered would have it. Which would be any place of interest/value to potential enemies, enemies, and especially adventurers. There is no perfect "lock". [/QUOTE]
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