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<blockquote data-quote="Conaill" data-source="post: 1814893" data-attributes="member: 1264"><p>You know, I brought up this very topic a couple of months back, and got blasted by a number of authors and publishers for daring to suggest that someone writing a book on a specific topic should check what has already been published on the topic...</p><p></p><p>I had really hoped that the d20 movement would lead to increasing quality and standardization towards a set of "best" rules. Instead, the default trend seems to be towards a fractioning into a myriad incompatible rule sets.</p><p></p><p>Let me see if I can dig up that discussion...</p><p></p><p>Ah! Here you go:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=92952" target="_blank"> Deconstructing class abilities for purchase with XP</a></p><p></p><p>In a nutshell, the thread dealt with The Sigil's "Buy the Numbers" PDF product, a system to deconstruct class abilities into a point-buy like character design. I pointed out that BESM has had a similar system out for quite a while. Sigil replied he wasn't aware of BESM and that as a designer, he felt he had to "exercise a bit of willful ignorance". I expressed my strong dislike of designers excercising "willful ignorance" because it goes against the principle of the OGL. And from there the you-know-what hit the fan... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyway, interesting discussion, and it touched upon a lot of the questions raised here. It very clearly pointed out to me the differences in attitude between game designers and their customers regarding the OGL, and that the OGL/d20 in many aspects is failing to encourage what many of us had hoped it would...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1814893, member: 1264"] You know, I brought up this very topic a couple of months back, and got blasted by a number of authors and publishers for daring to suggest that someone writing a book on a specific topic should check what has already been published on the topic... I had really hoped that the d20 movement would lead to increasing quality and standardization towards a set of "best" rules. Instead, the default trend seems to be towards a fractioning into a myriad incompatible rule sets. Let me see if I can dig up that discussion... Ah! Here you go: [url=http://www.enworld.org/forums/showthread.php?t=92952] Deconstructing class abilities for purchase with XP[/url] In a nutshell, the thread dealt with The Sigil's "Buy the Numbers" PDF product, a system to deconstruct class abilities into a point-buy like character design. I pointed out that BESM has had a similar system out for quite a while. Sigil replied he wasn't aware of BESM and that as a designer, he felt he had to "exercise a bit of willful ignorance". I expressed my strong dislike of designers excercising "willful ignorance" because it goes against the principle of the OGL. And from there the you-know-what hit the fan... :D Anyway, interesting discussion, and it touched upon a lot of the questions raised here. It very clearly pointed out to me the differences in attitude between game designers and their customers regarding the OGL, and that the OGL/d20 in many aspects is failing to encourage what many of us had hoped it would... [/QUOTE]
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