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<blockquote data-quote="Bloodstone Press" data-source="post: 1814967" data-attributes="member: 12468"><p>sure. I agree completely. People will always be trying their hand at re-making a pre-existing rule. And they should be welcome to do that. </p><p></p><p> If I ever decide to do a book on steam tech (which I've been planning for a couple of years now) I'll buy all the steam tech books I can find and cherry pick what I like. In the end, I'm sure I'll end up creating a bunch new stuff that helps all the various parts fit together well. However, the important point (for me, anyway) is that I'll be able to spend a lot more time developing the setting, adventures, plots, and characters and creating something more than just a book full of steam tech themed feats, spells, equipment and PrC, which is what I would have done if I had put steam tech at the top of my list of priorities 3 years ago. </p><p></p><p> Of course, after reading all the steam tech rules that are out there, I may decide that I don't like any of them and still create my own. </p><p></p><p> I'm just saying that I really like how the OGL lets us build the best works possible. We can use the "best" navel combat rules, the "best" dog fighting rules, the "best" steam tech rules and the "best" alternate spell system to build crazy new worlds of funked-out adventure. (like a water world/steam tech/WWII/Ice Pirates-type world) without wasting our time recreating basic rule-sets.</p><p></p><p></p><p>Sure, I say "best" but perhaps I should say "favorite." Everyone has an opinion on what is "best." </p><p></p><p> Just ask your friends, which is the Best alt. ranger? </p><p></p><p> Certainly, the "best" depends on the campaign setting, the DM, the players, etc. That's why its in quotes..... its the "best." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 1814967, member: 12468"] sure. I agree completely. People will always be trying their hand at re-making a pre-existing rule. And they should be welcome to do that. If I ever decide to do a book on steam tech (which I've been planning for a couple of years now) I'll buy all the steam tech books I can find and cherry pick what I like. In the end, I'm sure I'll end up creating a bunch new stuff that helps all the various parts fit together well. However, the important point (for me, anyway) is that I'll be able to spend a lot more time developing the setting, adventures, plots, and characters and creating something more than just a book full of steam tech themed feats, spells, equipment and PrC, which is what I would have done if I had put steam tech at the top of my list of priorities 3 years ago. Of course, after reading all the steam tech rules that are out there, I may decide that I don't like any of them and still create my own. I'm just saying that I really like how the OGL lets us build the best works possible. We can use the "best" navel combat rules, the "best" dog fighting rules, the "best" steam tech rules and the "best" alternate spell system to build crazy new worlds of funked-out adventure. (like a water world/steam tech/WWII/Ice Pirates-type world) without wasting our time recreating basic rule-sets. Sure, I say "best" but perhaps I should say "favorite." Everyone has an opinion on what is "best." Just ask your friends, which is the Best alt. ranger? Certainly, the "best" depends on the campaign setting, the DM, the players, etc. That's why its in quotes..... its the "best." ;) [/QUOTE]
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